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Skipping Seas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #186 | 1.969 | 2.667 |
Enjoyment | #204 | 1.477 | 2.000 |
Presentation | #214 | 1.477 | 2.000 |
Overall | #215 | 1.477 | 2.000 |
Use of the Limitation | #219 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
I kinda forgot there is such a limitation, but i could be interpreted as one hit (shoot) to let everything dies (to end and start a new phase).
Cookies eaten
0, most snacks I ate duringt the development is gummies, kinda sad.
How was your experience with Mini Jam?
It wasn't perfect from my developing and design perspective to be honest, but it's indeed the first time I treated a game jam with my full attention during the weekend, so I'm also pretty proud of myself XD.
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Comments
I think that this concept was fun, but there is definitely a lack of visuals. However that didn't actually have as significant of an effect as I would've thought and the end product was still enjoyable.
I love how the game pushes you to use imagination :) I kinda miss sounds of launch and swoosh when rock's flying, they would make the whole picture a bit more complete. I believe you can really push the concept forward by adding more ambient sounds because at the end of the day who really needs them visuals?
very interesting concept, with mainly audio as feedback! wasn't exactly sure how the angles work, but it was very satisfying to get all those little skips at the end :)
Could only see the arrow!! Anyway rated it using my mind with the help of the sound effects<3
Thanks for enjoying it! I'm still exploring how to draw assets myself. Next time, I might levea myself more time on the art production <3