I think that this concept was fun, but there is definitely a lack of visuals. However that didn't actually have as significant of an effect as I would've thought and the end product was still enjoyable.
Play game
Skipping Seas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #186 | 1.969 | 2.667 |
Enjoyment | #204 | 1.477 | 2.000 |
Presentation | #214 | 1.477 | 2.000 |
Overall | #215 | 1.477 | 2.000 |
Use of the Limitation | #219 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
I kinda forgot there is such a limitation, but i could be interpreted as one hit (shoot) to let everything dies (to end and start a new phase).
Cookies eaten
0, most snacks I ate duringt the development is gummies, kinda sad.
How was your experience with Mini Jam?
It wasn't perfect from my developing and design perspective to be honest, but it's indeed the first time I treated a game jam with my full attention during the weekend, so I'm also pretty proud of myself XD.
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