Thank you for your comment.
Yeah, it's a pretty hard game/quick challenge. My record is a bit under 23 seconds.
thanks for helping cleaning our beautiful planet while we were working on the brand new SatelliClean 2.0!
Don't tell anyone about the malfunctioning since we don't want to lose our government procurement to clean space! We're doing it not for the money, but to help clean up space (and earn a lot of money)!
SatelliClean 2.0 should shoot correctly and make your job easier, so you can keep doing double your cleaning while earning the same amount as before!
btw it's easier to make the game quicker when you fully embrace the spaghetti code.
This is most of the game code lmao
void Start()
{
int r = Random.Range(1, 10);
if (r > 5)
IsTarget = false; //randomly makes the character a non nerd or a nerd
else
MyScore.CurrentNerds += 1; //if the character is a nerd, count them in the score script, in order to reset the room once there are no nerds
n1 = Random.Range(1, 9);
n2 = n2b = Random.Range(1, 9); //generate 2 numbers from 1 to 8, n2b is the wrong number for when it's not a nerd
GenerateN2(); //generates a n2b value for the non nerds to use
ran = Random.Range(0, 2); //randomly calls which type of operation we're using
if (ran == 0) result = IsTarget ? n1 + n2 : n1 + n2b; //if it's a sum, we get n1+n2 if it's a nerd or n1+n2b if it's not a nerd
else if(ran == 1) result = IsTarget ? n1 - n2 : n1 - n2b;//if it's a subtraction, we get n1-n2 if it's a nerd or n1-n2b if it's not a nerd
else if(ran == 2) result = IsTarget ? n1 / n2 : n1 / n2b;//not used, for division
else if(ran == 3) result = IsTarget ? n1 * n2 : n1 * n2b; //not used, for multiplication
AnswerDisplay.text = n1.ToString() + GenerateOperator() + n2.ToString() + " = " + result.ToString(); //shows in the text bubble the kid's answer
}
public string GenerateOperator()
{
if (ran == 0) return " + "; else if (ran == 1) return " - "; else if (ran == 2) return " * "; else if (ran == 3) return " / "; else return " Operator Error ";
}
public void GenerateN2()
{
var i = Random.Range(1, 3);
if (i == 1) n2b -= Random.Range(1, 9);
else if (i >= 2) n2b += Random.Range(1, 9); //changes the value of n2b to be different from that of n2, so it's always from 1 to 9 up or down
}
public void RemoveNerd()
{
if (IsTarget)
{
MyScore.CurrentNerds -= 1;
MyScore.PunchedRight += 1;
}
else MyScore.PunchedWrong += 1;
}"teacher punished children who thought"
let me tell you this is an amazing idea.
Also yeah, I reckon I could explain that you need to get every single one to reset the class, sorry about that. I thought of a simple animation of the character going to another classroom but that could hurt the fast-pacing of the game.
Thanks for playing and thanks for the feedback!
All my projects are solo, but I'd kind of like to work with a team.
Only problem is commitment. I've done enough team projects in Law School to have problems with that. Also I've done a Secret Santa Jam (you make a game for someone and somebody else makes one for you) in 2021 and haven't receive my game to this day 😅
Thanks for playing and thanks for the feedback!
I just didn't understand well the part about the controls. You're supposed to use the shooting push back to move around (loosely like button football). Which part was problematic? Using the right mouse button to shoot, the amount of knockback, or something else?
Thanks for the comment, thanks for playing and thanks for the feedback!
Yes the puzzle aspect was intended. Initially the idea was to have infinite ammo, but I felt like adding the puzzle element made each run a bit more unique and adding the planning aspect could make for better levels.
p.s: yes I'll say moving around with infinite ammo is pretty fun, kind of like a cyberpunk button football.
Thanks for the comment, thanks for playing and thanks for the feedback!
About bugs:
About feedback:
Just released a demo level for a Cyberpunk mouse-only top-down puzzle-shooter. Made in one day for Micro Jam #14.
"You live in the slums of a vibrant colourful Neon city called Neo Minato.
One day you get a message from the company that sells you Brain Chip Implants as a Service.
Since you didn't pay for your subscription, they deactivated your legs and called the cops. Now you can't move and pigs are looking for you.
Luckily, you have a good old reliable piece of steel in your hands: a firearm."

Hi, first of all thanks for playing! 😊
Yes, the trees were supposed to have utility but I had to scrap it because I wouldn't be able to implement an Inventory system + items effects in the time I had left, hence why they spawn with a variety of different fruits - the player was supposed to pick them to heal different senses.
About the restart button: it was supposed to have one upon death 🤔(both by HP and any sense going to 0). Only thing I can think of is if you died by getting your sight to zero? There might be some overlapping of the panels... I wasn't able to test that 😭 Unless you're talking about restarting midgame, if so, that's a good idea I didn't think of at the time 😭
thanks for the kind words 🌶️
Also thanks for reminding me... I forgot to add a Credits screen 😳
Also I think the only thing I kinda "had made" before the jam is the UI design, which is almost the same as in the main project I'm working on.
Bite-sized horror game about a skeleton detective and human sacrifice.
💀💀💀💀💀💀💀💀💀💀
https://yanohistudio.itch.io/sheldon-bones
💀💀💀💀💀💀💀💀💀💀
