Thank you for sharing your thoughts! And I think you brought up another very interesting problem — finding the right assets is also a huge challenge for indie developers.
But I think my direction is slightly different from improving asset discovery or categorization. What I'm exploring is not gathering existing assets together, but building an asset ecosystem from the beginning.
The idea is that each asset is designed with the others in mind, so characters, environments, props, UI, and animations can naturally work together as part of the same game world.
Instead of asking developers to search for many different pieces and then make them fit together, I'm wondering if we can reduce that problem by creating collections around specific game experiences.
Of course, asset discovery and categorization are still important problems, and I agree that itch's tag system can sometimes make finding niche assets difficult. Thanks for bringing up this perspective!








