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X in YYC

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A member registered Sep 16, 2017 · View creator page →

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(1 edit)

I don't have/want steam so it's useless to me to see a game here that I can't download from here.  Especially when I search for games that are listed for free.

Oh okay, so the game is just listed here for advertisement purposes?

Can't click the file to download

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That's an example of what I meant by making it clear what updates free players would be able to enjoy, as opposed to patreon players.  Are all the new animations going into the 2nd gallery?

It'd be nice to know what's for paid users and what's available for free players

error on startup with download version for Linux:

LaunchProcess: failed to execvp:

/home/xinyyc/Downloads/_game_/tourist_tap/candy_linux64/linux64/nacl_helper

[2570641:2570641:0108/015828.636188:ERROR:nacl_fork_delegate_linux.cc(313)] Bad NaCl helper startup ack (0 bytes)

Fontconfig warning: "/etc/fonts/fonts.conf", line 5: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/10-hinting-slight.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/10-sub-pixel-rgb.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/10-yes-antialias.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/11-lcdfilter-default.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/20-unhint-small-vera.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/30-metric-aliases.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/40-nonlatin.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/45-generic.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/45-latin.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/48-spacing.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/49-sansserif.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/51-local.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/60-generic.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/60-latin.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/65-nonlatin.conf", line 4: unknown element "description"

Fontconfig warning: "/etc/fonts/conf.d/70-no-bitmaps-except-emoji.conf", line 4: unknown element "description"

[2570538:2570682:0108/015828.765602:ERROR:web_database_backend.cc(113)] Cannot initialize the web database: 2

[2570538:2570665:0108/015828.807629:ERROR:login_database.cc(563)] Password store database is too new, kCurrentVersionNumber=19, GetCompatibleVersionNumber=29

[2570538:2570652:0108/015828.807643:ERROR:nacl_browser.cc(305)] Failed to open NaCl IRT file "/home/xinyyc/Downloads/_game_/tourist_tap/candy_linux64/linux64/nacl_irt_x86_64.nexe": -4

[2570538:2570665:0108/015828.807708:ERROR:password_store_default.cc(37)] Could not create/open login database.

[2570538:2570538:0108/015828.839402:FATAL:platform_font_linux.cc(83)] Check failed: InitDefaultFont(). Could not find the default font

#0 0x7edb3945708c <unknown>

(2 edits)

(free web edition) obscure freeze that occurs if you accidentally hit "play" then remember that you can skip the intro if you press the weird "undo-X" button instead, and try to reload the page to get back to the title screen instead of clicking through the intro.  The game does not load anymore, until you delete all browsing data for this site and then reload the page.

Computer is noting that Cammy, Bouvier's, and Nami's popularity need to reach certain levels, but I've already gone past those popularity levels for the last two, and I haven't encountered Cammy yet.  (edit: encountered Cammy and raised her popularity to 50 within the first scene and unlocked the reward.  Nami's unlocked at 200.  Bouviers are now at 200 and the computer is still saying to raise their popularity to 100).

AP and Cash amounts have also disappeared from my watch display.

Also, does any code work on any prompt?  I tried the itch code on all the spots where I saw text entry (beach, room) and nothing happened.  Am I supposed to press enter?  I've tried all small letters, all capital letters, Each Word Capitalised With A Space In Between, and CamelCase.  Is it paid version only?

Happy horny is the best kind of horny!

I think I will need to call in some outside help to get mobile controls working on this.  I can't seem to figure out how to make this game fun with a touch-screen only, or mouse-only forms of input.

...but you've got a nice little gem of a game here.  I'll have to sink some serious time into this later.  I just wish all the sex scenes were animated rather than written visual-novel style.  The teaser image shows an animated sex-scene, implying that those will be heavily featured.

I do have some raspberry pi's I could put to work, maybe I could run one of 'em to be enough of a server to connect players.

I'd like to try making a play-in-browser game, where a 2nd player (and maybe more later as I figure things out), can just join a game in progress, drop out at any time with no penalty, and they can just play together without having to download/install, or buy something, etc.

Are there any guides out there on doing this, any existing play-in-browser games here like this, or am I stepping out into unexplored territory here?

for searching

Make sure to add rpgmaker to this game's tags

That's true, I'm very reluctant to repeat scenes in most games unless the game makes it very obvious that results will be different, because it feels like I'm doing the same wrong thing multiple times.  A friend of mine who made RPG Maker games once had to tell me I had to talk to each NPC 10 times (!) to advance the plot, and she was so proud of how she wrote 10 lines of dialogue for each NPC in her game.

  Maybe have the game tell the player that doing Morticia 3 times will unlock the next event.

I haven't discovered a way to make 250'000 credits in a reasonable amount of time, it seems like there's nothing to do but make a scene with Harley, make a scene with Morticia, and comb the beach to make money, repeat that like crazy, then repair a room to progress the story.

Do you have to do Morticia 25 times (or get really lucky at the beach) to unlock a new character?

dragging the coins to the mimics is so finicky.  You can't drag the coins to the mimics themselves you can only drag them to a certain point on the tip of the tongue.  Why punish players when they already know what to do?

what does the "Match Flag" do?  Its description seems to be in kanji or something

it'd be nice if you levelled up somewhat faster

Stages are still in development.  Might take a month or two to get a proper stage out and ready.

good stuff. 

Game runs nicely in the browser window, although showers look like an opaque black cone under the showerhead

the way "Vibrating" flashes makes me think it's just vibrating constantly, and the sign is flashing to say so.  Instead, have it say "Vibrating" and "Not Vibrating".

"To the goon dungeon" makes me think I had to try and open the door nearby.  Tell the player to go to their computer instead.

"Basketball ball."  Y'know, the ball for basketball, for balling the baskets 

:D 

Slimey Huey and the Gooey Kablooey :3 

yay!  Still a bit lost on how to progress after the first few scenes though.  Do I grind out 50 days of beachcombing to get 300'000 credits?

Looks like any "hangout" stuff is completely non-functional in the web-based version, too

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CPU still uses multiple helper-cards per turn

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It seems really difficult to get the upper hand on the first couple enemies.  They always notice you as you approach and when they notice you they're invincible for what feels like forever, and you have to back off and wait, but not back off so far that they lose track of you, because then they'll notice you and become invincible again when you approach.

Configurable controls are a must, too.  Spacebar to jump and Z to punch feels really messed up.  Make it Z to jump and X to punch at least.

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I know some basic kanji, but I guessed on some of them.  Somehow I got 100%

There should probably be an "I don't know, teach me" button in addition to the 4 choices.

So far so good.  Maybe have a formal "turn pieces" button, rather than having the player click on the cow girl.

add RPG Maker to the tags

Use webp images for your web build to reduce the file size while keeping the quality up

Charming short-ish game, with a nice little story.  Not a fan of having to click through a whole lot of text right at the start, though, and the last 2 stages feel too long.  I'm not good at memorizing so I had to open a notepad to write stuff down for the last day's orders.  I was wondering when those last two stages would end.  There probably ought to be a progress bar or something on each day to let you know how many more orders they can expect before the story advances.

Enemies can use multiple helper cards per turn

Same problems as previous versions: the bee gets stuck on nothing, and you either have to jiggle around until you find a way around the weird dead-pixel wall, wait for a death or give up the line you're drawing.

Skrill, PayKings, Pix are three options I've heard of so far.

I can only personally vouch for Skrill, and I don't know what their adult content policies are, but for payments between Canada and the U.S., I've had to wait a week for paypal to send money to my bank, whereas Skrill went through instantly!

(2 edits)

Game could use a x100 speed mode.  The beginning is a lot of waiting for resources to fill up.  

Whenever someone is defeated, I often have to remove them from the party and then add them again, otherwise the next battle will only show 3 characters.  This could be fixed if the game would properly rebuild the party whenever battles end.

Craft Mana Ration seems to be bugged.  I'll see the sign "Craft Mana Ration" pop up but it never appears in the inventory.

Also how does compliance work?  I recruited a wolfkin with 0 compliance but great stats and a green name, so does that mean I have to put ALL the compliance gear on her and keep it on her permanently for her not to be totally useless?  Or does compliance go up over time?