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xenomorph_42

53
Posts
2
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A member registered Oct 11, 2022

Recent community posts

I was skeptical about the concept, but the game turned out unexpectedly addictive. I wish I was able to restart each level instead of going to the first one. Also the pause between one weapon drop and next weapon appearing is tedious. And maybe a little bit more bounce between the weapons would be more fun.

Otherwise that's a great start!

Upd.: I discovered that if I never zoom out when the [spoiler] is ready, I get to play as long as I wish. Also figured out the paths for all the recipes.

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I loved this one! Zoom at the beginning is stunning. 

It's a pity at the end everything happens too fast. I didn't get to see the effect of the last recipe on the level before the last one. Didn't have time to figure out the path. Recipes with wood and rock are tricky, I coudn't find a way to get more wood, but maybe it's a skill issue.

The game is cozy and soulful. The music is on point, the last level gave me creeps.

nice! great visual cue for the last bone, I just thought I missed it for good

I guess the game will find its players, without the need to rush it. I saved it in the list I have for promising jam games to revisit later. It reminds me of Space Rangers, namely the resourse managing part of the game (or trading) and the design. I'm surprised your game has so few ratings.

Unfortunately, a script error occured in the beginning of the game. Right after the player arrives in the city. It's a shame, the idea is intriguing. Looking forward to post-jam version!

When you installed renpy, you can copy-paste the contents of "testa-win" folder into "tutorial" folder and replace similar files when you get the dialog window. Then "testa-win" option will appear in Renpy, it's the game. Worked for me. The tutorial will disappear, though, but it's not needed. Maybe you can copy "testa-win" folder directly into renpy's directory, without destroing the tutorial.

It's a shame it has no tutorial, the idea is so interesting, but I don't understand, what I'm supposed to be doing

The game is great! Save feature is needed, but otherwise I definitely discovered a gem right here. Looking forward to a post-jam version, I feel like I could play it for days, if there was a save file.

Nice work! This game has a lot of potential

The game is in dire need for balancing. One basic turret is enough up to the 5th wave and I could place 3 turrets in one corner. Menus are neat! Simetimes buggy, I could hear the sound of choosing a turret behind the upgrade menu. 

Maybe scaling up with the upgrades would help the game fit the theme... Or something else. Right now it's Ravine with different upgrade menu.

I really enjoyed the movement of the balloon, it was smooth and realistic. Maybe needs some work to stop sticking to the wall and changing direction because of it. Otherwise it was tedious orienting in evergrowing mase. I didn't understand the idea of the game, but I also didn't finish it, because it crashed around 900 score. Though the diminishing score itself was interesting touch to the gameplay. I guess the idea wasn't really implemented, because I didn't notice any gap I couldn't fit through. So may be worth polishing post-jam.

Got the FPS bug, will try from a different PC, but the game could use some optimisation. Really waiting for a postjam version!

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234 gold

the characters are interesting (and sometimes creepy)

same

It's hard to control the ball, but it's a ball with monkeys in it, I guess it fits the context. It was fun!

Nice one! UI tends to clip into the objects, especially large ships, when they appear out of nowhere, but I still enjoyed playing the game. The health bar thing is amusing

Great idea, but the hero got stuck at the starting point, causing the screen to shake and never getting out to fight.

I enjoyed playing the game at the beginning. Then got tired of the bugs and didn't finish. I hope you'll make a post-jam fix, would love to play!

You can, though, with arrows. Still can't use them to fly up

Oh, and also the exit button is needed for desktop version

Great game! Healtbars or signs of ship destruction may be useful. And the boss is moving just a bit too fast. One time I followed it for two minutes doing nothing else, just to find it. Maybe it really should move towards the player once they gain a lot of fish. As if the crew noticed a shoal of fish and tried trawling it. And lose interest after there is almost none of the fish left, giving player an opportunity to increase the shoal again.

Loved the music and animations!

I like the idea, the music and the visual. Really enjoyed playing this game!

The idea is great :) Though often there was literally no good choice for an adventurer. Loved that there are different strategies to counter magic and non-magic beasts (by stats or by giving a magic enemy to a non-mage character). It's hard to read the text sometimes. Also abbreviations and pop-up text can be difficult to navigate when you try to look back and forth between an adventurer and their enemies. It may be better to put an adventurer stats somewhere on the screen, maybe in the window on the left.

Game idea is good, but climate change theme feels really forced here

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Hi! Great new update. May I ask for an idea how to beat the second boss with Sorcerer? Couldn't figure out strategy yet. I guess, it's impossible with this class weapon - Magic Staff. Maybe Two-Torso, some armour and that blessing with Fortified every 30 Block, but it reduces a run to pure luck. If player also changes a weapon, Sorcerer practically loses its class attributes... One of my favorite characters to play in the World 1, but can't beat the game with her.

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When playing both web and desktop versions I noticed:

1. Real important: when playing with a knight, you get a victory after the first boss! I got the same result with an other class, but don't remember, which one. I still managed to go through the first boss with an archer. With a Knight I guess it was first run after I opened the game. Maybe it can help, that the first boss died from passive attacks (thorn or burn both runs).

2. In the second boss battle boss doesn't use all attacks it gained, only four. Also it started missing with healing card. Don't know if it's intentional or because it thinks that it have used all its dice.

3. Music still continues after death.

4. After using a Thorn potion there is again number 0 on the players card.

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Hi! Last update created a lot of bugs in Web version, I described them in another topic. Don't know if you noticed my posts

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Oh, I beat the first boss, and game ended with victory...

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Hm, in browser version I cannot open my inventory by clicking on it, but when I opened element's code, it started working :) And it works only when Devtools are opened. Same with Options button. Opera, latest version

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Thanks for adding an ability to shoot right after reloading and vise versa in Archer :) Feels so good. Didn't mention it earlier because thought, that inability to do so was intentional

Started a new topic 'cause previous one is too long.

Yep, I suspected something like that, just wasn't sure. Thanks!

Also I noticed that Fire Dragon doesn't add any burn, if you already have burn. I had 20 burn, and after the next fire attack this number didn't increase. Or it shouldn't?

Wasn't lucky enough to not meet a sandworm on a chance event, and I noticed that its Thorn doesn't deplete when Burn is added. I got Blisters blessing, so after it bit, it got 3 Burn, but its Thorn remained 25.

To unequip weapon you have to press triangle on the right side of the screen, then inventory opens and you have to click on an item you want to unequip. You cannot do this during the combat though. I also play in browser, and it works... If an item doesn't even appear in your inventory, then it's really a bug.

I guess second is intended. You take a chance and choose from what you get.

Yaaaay :) Didn't even take any damage.


Found an overpowered build :D

Inner balance blessing + dagger is crucial to it, I guess. Well, with any thorn item this ant isn't dangerous, but as you can see, it didn't bite me even once, and I already depleted its armor. Maybe I'm going to beat the second boss at last :)

Dagger and Thorn Armor are really powerful, maybe bind them to events or elite fights? Like a chance to get it as a loot after elite fight or an option after the first bossfight. I know I would regret reporting this, because I still deal with sandworms by just avoiding their tiles :')

Don't know if it's a bug or a mechanic. Items that reload don't keep additional uses gained with a Gold Pot to the next turn. For example: I added two uses to a Thorn Armor, and at the beginning of the next turn it changed from 3 back to 1.

How do you apply weakness to yourself? I thought it only applies to an enemy...

What burn items are currently in game? Couldn't notice any, just one blessing where you give Burn to an enemy after taking damage.

Hm, I keep dying to a sandworm. There are few things:

- its Thorn number doesn't deplete after Damage (maybe because of Endurance?)

- Bag Odor blessing (which is one of my favorites) worsens the deal, because the rule is that when user does any damage (even as little, as 5), they take damage equal to the whole Thorn number of the mob. Therefore, every round I cannot help but do 5 damage and take 25, and with Thorn number staying the same, it's impossible to survive. 

- Even for common attacks 25 Thorn deplete your health really fast. I don't know if there is anything to fight things with thorns without taking couter-damage. I didn't try to fight without this blessing, 'cause I always take it when I can, but I guess at least Sorcerer, Traveler and Archer wouldn't have a chance against the worm.

Health potion seems kinda useless for anyone except Sorcerer and Archer. And even for them it's not enough for sufficient heal. Usual 3 to 5 health is nothing when a rat's least powerful attack can be 1-6. So maybe changing it to a percent of health would help. 10 or 15% would do, even if for Sorcerer it's only 6 and 9 respectively. With base on a dice number maybe smth like "Summ/10: Heal N*3% of health". Could be overpowering for a sorcerer with her dice amount, but again, no armor slot in this character, so maybe it's fair. And I doubt even this character could achieve ten dice for this number, 7-8 at most. Could also buff Samurai and Knight with their max health, but they rarely have lots of dice, the stategy with them is to upgrade dice, therefore they wouldn't have even 7 dice for this either. Or maybe you'll find another solution)