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xenomorph_42

85
Posts
2
Topics
A member registered Oct 11, 2022

Recent community posts

Angry person hits walls, neighbours, footballs, dogs, avoids a suspisiously long cop, refuses to elaborate, spins on the flowerbed


I fear the day you guys make Bikeable City

Loved the interface and the dialog. Also very clever way to implement the theme

Really good, but too hard, got only 204. Needs balancing a bit

Encountered a few bugs. The last card doesn't show for me (or is removed before I can register it), the same with the dice number. But the game is addicting nonetheless

I enjoyed it, but math was not mathing. For some reason after I started using numbers larger than 3 upgrages began to wanish immediately, leaving me perplexed and literally outnumbered

Finished the game, and it froze upon restart. Otherwise well done!

Was interesting to learn a strategy to 100% the game, nice balanced challenge. We all were in that situation :)

Seriously cute game, kudos to your sound designer ;)

Needs a few more levels and is basically good to release

Not the Russian text-to-speech... I just froze in awe, it's my favorite piece of software from childhood, I loved how it read English texts. Time to try to actually play the game

interesting consept, too much to control simultaneously with a slow wheel


Welp, I guess it's new game.. The skeleton refused to fall

I love the detail about trash, almost got me before I understood

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nice idea, it's a shame this mechanic is not healthy to engage with.. enjoyed it though!

Snappy and addictive as hell

Nice game, needs some polish (pop-ups with seeds names and such)

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Level 8 is just me and my bike in an elevator

It is the best shooter I played from the jam so far! Stands out from all the "kill your past self" ones and the absence of friendly fire just makes it more fun. Sound design is on point. Guns are different and fit different situations, the last level forcing the player to change them constantly. And katana is simply the best, scaling the buildings and ripping through enemies was satisfying, even if hard to control

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I think it's not inflated. The gameplay loop in your game is forgiving enough to let player learn in their own pace, but easily adapting to the skilled player. The skill tree is really thought out and navigating it just sounds and looks good with the effects you added. I played 6 of the top enjoyment games so far, and yours is one of my favourites. But it's true that more ratings may have brought some games down, for example Boris of Oris is 82nd with 72 ratings but is more enjoyable then some of the top ones. Eh, I mean it also depends on the person playing, but your game IS that good for many people

Yeah it worked!

It's so cool! Endless mode would be great

Yeah, they all slowly drift up. Sometimes I played the 1st level normally (enemies would walk towards me) and then the bug would happen on the 2nd level. I tried one more time, and the enemy walked to the right and fell of as well, then on the 2nd level they walked upwards again.

so yeah I enjoyed the game a lot

Played this twice. Some people escaped my snakie by going out of town and clipping out of bounds, so I had to make sure to eat them all on the second run

unfortunately, it is still there.. I saw failsafe working on the first level, but on the second one they fell again

I got to the third, I guess it just repeats infinitely

For some reason instead of attacking me all of the enemies go to the top of the screen and fall of the stump

Didn't try the gamejam version, but this postjam one is really polished! I enjoyed playing it, keep up the good work

Well, it was certainly a game...

The grappling mechanic is good, will be great to see post-jam version where the camera issue is fixed

It's basically a demo, sorry. Needs lots of work. But a good start, with no bugs yet (except the quadratisch bee :)

Haven't figured out what is the goal of the game. First - run and collect, then?.. Didn't even figure what is rewind button, what it does and why should I use it. Fire wall left me where I stood when I died, so unlike usual loops. And how do I know where is the projector? Also text boxes dissapeared too fast to read. I was really interested in the game, but unfortunately it's not easy to figure out how to play.

I was skeptical about the concept, but the game turned out unexpectedly addictive. I wish I was able to restart each level instead of going to the first one. Also the pause between one weapon drop and next weapon appearing is tedious. And maybe a little bit more bounce between the weapons would be more fun.

Otherwise that's a great start!

Upd.: I discovered that if I never zoom out when the [spoiler] is ready, I get to play as long as I wish. Also figured out the paths for all the recipes.

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I loved this one! Zoom at the beginning is stunning. 

It's a pity at the end everything happens too fast. I didn't get to see the effect of the last recipe on the level before the last one. Didn't have time to figure out the path. Recipes with wood and rock are tricky, I coudn't find a way to get more wood, but maybe it's a skill issue.

The game is cozy and soulful. The music is on point, the last level gave me creeps.

nice! great visual cue for the last bone, I just thought I missed it for good

I guess the game will find its players, without the need to rush it. I saved it in the list I have for promising jam games to revisit later. It reminds me of Space Rangers, namely the resourse managing part of the game (or trading) and the design. I'm surprised your game has so few ratings.

Unfortunately, a script error occured in the beginning of the game. Right after the player arrives in the city. It's a shame, the idea is intriguing. Looking forward to post-jam version!

When you installed renpy, you can copy-paste the contents of "testa-win" folder into "tutorial" folder and replace similar files when you get the dialog window. Then "testa-win" option will appear in Renpy, it's the game. Worked for me. The tutorial will disappear, though, but it's not needed. Maybe you can copy "testa-win" folder directly into renpy's directory, without destroing the tutorial.

It's a shame it has no tutorial, the idea is so interesting, but I don't understand, what I'm supposed to be doing