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xenaderks

16
Posts
A member registered Apr 09, 2021

Creator of

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Great concept held back by a very short music loop and somewhat mediocre level design. Still played for quite a while though, so take it with a grain of salt!

Great concept held back by a very short music loop and somewhat mediocre level design. Still played for quite a while though, so take it with a grain of salt!

music? Great. Visuals? Wonderful? Gameplay? Swinging my friend around like a hacksaw out of 10.
I seriously enjoyed this. Some more variation in enemy variety and a difficulty curve (more difficult enemies the fewer asteroids are left) would really finish it off. Also: you might not want to use the word "colonize". It's got a lot of implications that just don't fit into a cute little jam game like this. "Discover" works just as well and doesn't have those same implications :)!

I feel like you still have a lot of growing to do as a game developer, but this is a great basis to grow from! I enjoyed playing, even though some exploits made it a little easier than it was maybe supposed to be ;)

Probably the simplest approach to the concept, but hey; it works!

Great music, decent visuals, and a very decent concept! The switching felt a bit clumsy, which kept it from really working for me, but the core concept is REALLY solid!

Only game so far that gets a perfect 5 stars in each catogory from me. The tutorial is way too long, but holy hell does it open up to a satisfying, fun, good looking and great sounding game. It's got a sudoku like quality and I want an app version to play on the bus. Amazing stuff!

Only game so far that gets a perfect 5 stars in each catogory from me. The tutorial is way too long, but holy hell does it open up to a satisfying, fun, good looking and great sounding game. It's got a sudoku like quality and I want an app version to play on the bus. Amazing stuff!

Makes the much of an at first simple seeming mechanic. The visuals could do with some more work, but apart from that this is pretty great!

As much as I hate this game, it's can't deny it's pretty decent! What sounds are present are really satisfying, and same goes for the visuals. The gameplay is unforgiving but pretty satisfying, and with a little more polish I could see myself get lost in this for ages!

I'll give it another shot. Thanks for the clarification!

I hope to see it. Legitimately exciting game to continue working on!

A lot of this works for me. Some small tweaks might be polishing the sound design, lowering the enemy health and not teleporting me to where I joined together when I unjoin. Either way I spent plenty of time playing it and I really enjoyed it, especially the unique movement style!

I don't really get it. As far as I can tell Im just pressing buttons to make the arrows stay in the lines, with no time pressure and no real limit to how often I get to click. I can see what you were going for, but it feels a little unfinished.

Really enjoyed playing this. The art is great and although it takes a second to figure out the premise has a lot to offer. I do think one or two steps could be taken to make it truely an "hours of playtime" kind of experience. Some benefit to connecting planets back to eachother, making a network and not a line, would be cool, and I don't see why this couldn't be turn based, considering how much pausing I had to do not to die right away :P.

But hey, it's a gamejam, you're not gonna get everything worked in, and for a gamejam this is super impressive!

Plays very nice! The idea of linked movement is super cliche, but the abilities make it feel fresh. Unfortunately 6's smash ability didn't work for me, so I couldn't play that far, but I was enjoying myself thoroughly up until that point!