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Colonization: ZERO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #425 | 3.974 | 3.974 |
Overall | #867 | 3.504 | 3.504 |
Fun | #1282 | 3.179 | 3.179 |
Originality | #1531 | 3.359 | 3.359 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Blue astronaut orbits the Red astronaut at all times, besides, the two main mechanics are closely packed, so you can either colonize, or attack, but not both at the same time.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really beautiful and fun game! I scored 8506!
I found the game to be a bit too easy (that rare in this game, most of the game I played were waaayyy too hard) 😁 I struggled a lot to found 30 the planet left, maybe a arrow to indicates where asteroid are could be useful!
Really good experience overall!
Beautiful art and presentation, I find the mechanics unique as well! Sweet intro.
I wish there was some more variety to core mechanics, and some more juicy feedback when I COLONIZE or DISC enemies. Would be cool to have some basic combo meter for example that would incentivize me to COLONIZEEEEE as fast as possible (or to chain-kill enemies!)
Solid entry!
Really unique idea, also i love the art and font. But a few things:
1. A shared healthbar would work well as well.
2. I like the tutorial, but maybe make it so enemies are already introduced there.
3. Make it so the music doesn´t stop immediately when dieing.
I hope the feedback helped you, would be nice if you could check out my submission too. :)
Great game. It was way harder than I first thought it was going to be, but that is a good thing. Moving around could easily have been boring, but the movement of the blue player made it interesting. Nice job. I loved the logo into.
That was intensssse xDDD
Pretty fun tho! I wish it was more level like but I understand why in a jam it works better to do it like a score type of game.
Congrats!!!
Cool music!
This was a ton of fun! I'd suggest maybe having your radar pinpoint the nearest asteroid instead of ones at random. It would make traveling a lot simpler, in my opinion!
music? Great. Visuals? Wonderful? Gameplay? Swinging my friend around like a hacksaw out of 10.
I seriously enjoyed this. Some more variation in enemy variety and a difficulty curve (more difficult enemies the fewer asteroids are left) would really finish it off. Also: you might not want to use the word "colonize". It's got a lot of implications that just don't fit into a cute little jam game like this. "Discover" works just as well and doesn't have those same implications :)!
Great game but I'll be honest, the sheer amount of asteroids caused me to just stop in the middle of the game because I found it a bore after a while. The visuals are beautifully polished but the mechanics lack quite a lot, making it repetitive. Well done for 48 hours though!
Epic music, great art, epic graphics, what a great game !!
Great experience! I actually sat down and beat the game on my first attempt, getting all 160 meteors. The gameplay is tight, the appearance and music is well crafted, and overall very fun to play!
I think I did much worse than everyone else posting their scores lol. Had a bit of hard time figuring out what did what. After a try or two I'm pretty sure I got it. Good job!
There's some good feedback here already. Just gonna say that I do love the polish on the art and the game looks really good. Nice work!
What there is so far in the game is awesome in its art and gameplay but I feel the level design is rather lackluster with its repetitive elements
This is a very nice game, but I feel like it is missing a lot of finishing touches on the design. The game is fun to play, Fun to colonize, Fun to orientate and kill the enemies. But I feel like a bit is missing.
The levels are large, maybe too large, because when you colonized everything you have to start backtracking. Furthermore the game is way too easy and far too lenient on lives. Killing enemies regenerates a lot, and their are a lot of to kill. So many enemies in fact the game actively lags out. The rangefinder of next uncolonized asteroid doesn't work as expected. I want it to find the closest uncolonized asteroid, but instead shows the first in list of uncolonized asteroid .
This game definitely needs different and more challenging enemies. Perhaps with more HP, to reflect shots back at, to make the game more varied.
At last I think it is a bit needless to press Z to colonize an asteroid. It is one extra button that is not technically needed. And would make the game work better on mobile.
I feel like with a bit of polish this would be a great mobile game. Something to play quickly for 2/3 minutes at a time.