There will be a newer version soon that will hopefully not take up so much ram. This is mainly due or so i feel to lumen (there is barely any light so why bother.) Nanite (no point in this app.)
Soo tried disabling them and it ended up not working the way i thought plus packing took longer. So for low end pcs this might be a weight but for higher end pcs i feel won't feel this to much.
--Update--
Unfortunately I am not happy with the resources it takes to have running as it is intended to be light. So a even more bare bones version will be considered in the near future.
Xec'orvux Odim'avitocus
Creator of
Recent community posts
Update has been delayed
This due to a fatal error on start up always crashing. So the only focus will be fixing this or trying to relearn to. I know it is possible as in Version .0300 I was able to. This error is caused by the Niagara VFX plugin. But sadly and I really should have learned by now to leave hint behind to recreate. So for now I will keep trying to correct this as soon as possible and update as soon as I can.
Thank you any and all!
Rough month, new year!
December was not my month with the covid booster paired with a random eye infection. This leading to me being unable to see at all for 3 days and barely for another 2 or 3. Another thing is the feeling of loose of drive. No this does not mean I will be stopping my projects mainly Omni'Mori and maybe youtube from time to time. But for now I am doing what I can to get myself back into working order. I have many ideas that I am writing down as well as lore! Yes this has a universe of sorts tho it is a mixed bag of things! But work is being done and will continue for as long as I am able. There will be a smaller update this time around due to the above. But some things have been added tho they are not to grand...yet. Thank you any and all for the support!
A little update since today is update day. Sooo sadly a problem came in the final testing where portals are not working. I wanted them to work as if it does not work then I will have to rethink on how to go about this. I am looking into why the portals do not work and will upload/update asap! Sorry for this delay xS.
Been some time and I see there might be a few following! Thank you very much and I hope you enjoy the game!
I also want to say sorry for being quiet for some time. I have been working on Omni-Mori no need to worry. I just have been focused on how to get things working proper and adding more content. There is much to do and more to come and I am happy to be working on this. There have been some experimenting such as enemy entities that will throw small fireballs, laying out level layouts. Speaking of levels are being worked on as data will be saved between levels. There are 2 new zones, tho they are fairly empty. Then again so is the first area. But all in time as I try new things and keep advancing. Also the main menu has gotten some nice changes with a theme by mellow sonic on youtube.
So yup been really focused and the game is still being worked on. I want to thank everyone for any and all support and I hope you enjoy!
Back to work! take care everyone.
Hello everyone! well this month is a roller coaster as somethings have been worked on and been changed. I figured tho why not keep everyone up to date of what is happening. Development is still on going! at the moment I am working on a few tests to see if there is a way to get around overflow limits. In simple terms if you say get health to alittle over 2 billion most if not all health related functions break. This is no good and so I have working hard to see if I can create a way for players to beable to keep going and gaining higher stats. But there are some holes in the road as problems are showing such as setting limits to prevent over healing and making things alittle harder then they should.
I do not know if this will be finished and maybe put on hold if to much is being sunk into this experiment. But one way or another it is a problem that will have to be worked on for the direction and ability of the game I want to be working.
I will do my best to try to keep things up to date. But if I go silent I am most likely still trying to make it work. Well till next time thank you all for any and all support!
So as to kind of keep a moderate control of things updates will be done monthly. This will allow for bigger updates overtime while things are being worked on. There is alot and I like to get hyper focused and may not keep up with news. But I will do my best just in case some might be interested. There will be a major point added to the starting area aswell as a new character that will be worked on more later.
Hello everyone, I know things have been quiet and that is mainly cause life is throwing some hard times my way and it is not easy. But good news as new things have been added or changed and a updated version will be coming soon!
A sneak peak into what is being looked into
Multi crit - If critical chance is higher then 100% then any extra will add another instance of the critical damage.
Energy shield - This is more concept but I want to add a way to add a shield system for another way to protect against future enemies.
Throwables - This is another concept but I have a good idea of how I want it to work. In order of being in the inventory with the type of throwable. When the G key is hit it will throw the first item. So grenades and such can be thrown while in the heat of combat.
For now that is what is up there is more to do. But life being the pain that it is may slow things down abit. But thank you any and all for any and all support! it greatly helps!
Hello! so I guess this will be also the kind of progress threat. So I have been away for sometime as RL is always a pain. But I have been working on a few things and touching new areas. This has been a mixed bag of feelings as some of the things are not doing exactly as intended. But the function is there which is better. So progress is still being done, just some road bumps and challenges that needed to be taken on. I hope after a few more adds and tweaks I can release this new version with some new stuff to mess with.
There is alot to be done tho a good portion of main functions I feel are good for the time being. I went with drop box for the moment to upload the file for all to try! There will be a update soon with more details. I am attempting to add a few little features and things I feel makes things alittle better.
Shuffled some things around to hopefully make things better and easier!