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Wonton001

17
Posts
A member registered Jun 12, 2020

Recent community posts

Fun game, but I don't really see how this is out of control.

The game was pretty fun, but the camera made me nauseous and even with maxed stats I could destroy more than a block of the city.  Could be more fun if you added more interactivity for the player and added missions or some incentive like that.

Really interesting concept, but personally I think the bullets shot to hit the buttons are a little to inconsistent. I wish I had multiple buttons so I could set up a series of commands and watch it run.  Fun game regardless.

This was a lot of fun, and a more fleshed out concept could make for a very fun game.  There were a couple of issues with the pathfinding, I had no idea where the knight was going to go a few times.  Maybe an indicator before you lock in the choice might make it feel better.  Good game nevertheless.

Lots of fun, I played up 'till 350 points.  The concept is super neat and it feels like puyo puyo tetris but with more games.   I'd love to see a fast fall and some some qol changes like showing the next block dropping and warning when a game change will change.

I think the idea is really cool.  With a little graphical overhaul and some more levels, this could be a really fun game.

The main guy looks like he's totally bopping out to the song.  The game was fun, it's a shame it was so short.  I would definitely play a longer version of this.

After getting a laugh out of the firetruck rolling around to put out fires, it's actually pretty annoying to control.  It's too easy to lose because you're busy driving your firetruck over to one fire and 3 break out behind you.

The camera is very hard to control and there's not much of an indicator for when the train is actually going to crash.  Still pretty fun, but I wish you gained metal faster

Was pretty interesting, but not much to do.  Still pretty fun and definitely made me miss the backspace key.

I found the controls to be pretty slippery and I wish I had some way of knowing where the meat is so I can go collect it.  I also wish there was a way to just do a normal jump and save your super jump for later.  Pretty fun arcade game.

This game was a lot of fun!  Certainly lives up to the name of frustrating, haha.  The two things that I found that took away from the experience were that sometimes when you died and clicked respawn it didn't work and I needed to exit the game and the spikes felt a little inconsistant.  Other than that, I really liked the art (especially the second stage) and spent more time then I though I would to beat the second level (a checkpoint wouldn't hurt either).  Great game!

I think maybe also something like a dynamic environment may be interesting if you plan to make more of this game in the future.  Something like electric floors to have to avoid as well as enemy shots could force players to think about their positioning even before the round starts.

I had no idea what to do, all I could do was walk around and look at things while the narrator called me an idiot.  The concept is interesting, but there was next to no substance from what I was able to find.

I liked the idea and only found out you can swap with 123 after I beat the game.  It was pretty fun although I found most levels for me boiled down to only using 1 or 2 turrets.  I think a penalty for not using the other turrets other than the enemy shields might make it a bit more intense.  Overall it was pretty fun.

I understand that you tried to meet the "out of control" theme by taking away the smooth movement, but this feels like more like a needless penalty that the play has to play around.  I think the laser beam was enough to fit the theme. I ended up spending most of the game jumping once then just mashing the right key as hard as I possibly could to get the most movement.  I never found out what the little red guys did but the green guys definitely were annoying.  Why do they send you back to the first level?  I played through the first 3 levels around 7 times just trying to finish the game.  They should only reset the stage, it's too harsh of a penalty.  I think the concept is pretty neat that you have to shoot as a byproduct of moving, but I think that it would be a lot cooler in a puzzle game rather than a platformer.

I really like what you did with the theme.  It was a lot of fun to play.  I wish the flap meter was synced to the beat of the song, but regardless it was still amazing.