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Bullet Train Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #750 | 3.381 | 3.381 |
Overall | #1465 | 3.143 | 3.143 |
Presentation | #1865 | 3.095 | 3.095 |
Originality | #2647 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I felt the game was let down by the camera movement, maybe a fixed camera per carriage would work better, or just don't move it in Y unless you have enemies come from the south.
The controls felt a bit odd, I tried to use space to purchase items. I didn't seem to get enough metal to do anything useful with it.
Some basic sfx would have helped a lot for feedback about shooting/hitting.
Camera was very hard to control but other than that the game worked fine!
It is fun
The camera was, interesting, to say the least. Still though I managed to get the hang of it and it was actually not bad. The gameplay was also surprisingly addictive and I like the idea behind it.
Was there suppose to be audio however, because I couldn't hear any.
As much as it would have helped and how much I wanted too, I didn't have time to implement any audio. Given another hour two I definitely would have. The camera is definitely weird, not a kind of camera I've ever done before so I wan't sure 100% how to make it work. The idea is the camera moves separately from the player so you don't have to constantly move your aim to compensate for movement but I didn't implement it right I guess.
The camera is very hard to control and there's not much of an indicator for when the train is actually going to crash. Still pretty fun, but I wish you gained metal faster
very addictive