Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WolfOfRavens

74
Posts
2
Followers
A member registered Jan 29, 2023

Recent community posts

It costs 50M which is half the total you need to end.

You can end faster by getting a blood frenzy at 50M once than you get by paying for Heart and getting a Blood Frenzy twice.

NÚMEROS ROJOS · PLAYTEST LOG

──────────────────────────────────────────────────

  Time played                     1780 s   (29:40)

  First click on WORK                6 s   (00:06)

  First purchase                    10 s   (00:10)

  Debt went down for the 1st time  666 s   (11:06)

  Clicks on WORK                              5473

  Missed payments                                0

  Used LIQUIDATE                                no

  WHERE THEY LEFT

  LEFT AT SECOND                  1780 s   (29:40)

  Within the first 5 minutes                    no

  Last thing they saw             END OF THE ACT (29:40)

  Times they closed and came back                0

  THE FIRST 5 MINUTES, STEP BY STEP

    00:06  first click on WORK

    00:07  appears · generadores

    00:10  first purchase

    00:20  appears · mejoras

    03:00  FIRST MONTH-END

    03:00  appears · balance

    03:00  appears · abono

    03:00  appears · calificacion

    03:00  appears · registro

  CLICKS PER MINUTE

    00:00   307  ############################

    01:00   330  ##############################

    02:00   219  ####################

    03:00   240  ######################

    04:00   288  ##########################

    05:00   260  ########################

    06:00   307  ############################

    07:00   299  ###########################

    08:00   318  #############################

    09:00   251  #######################

    10:00   183  #################

    11:00   165  ###############

    12:00   286  ##########################

    13:00   276  #########################

    14:00   258  ########################

    15:00   346  ################################

    16:00   288  ##########################

    17:00   438  ########################################

    18:00   309  ############################

    19:00   105  ##########

  WHAT THEY PLAYED ON

  Window                                  1536×864

  Screen                                  1536×864

  Language                                      en

  Accessibility                    nothing enabled

──────────────────────────────────────────────────

  Seconds are real time with the tab open.

  All of this came out of your own browser and has not been sent anywhere.

  Paste this line too, exactly as it is:

  {"version":3,"inicio":1785743968666,"msJugados":1780521,"segundoPrimerClic":6,"segundoPrimeraCompra":10,"segundoPrimeraBajadaDeDeuda":666,"segundoDeCierre":null,"cierresDePestana":0,"cuotasFalladas":0,"mesesFallados":[],"clics":5473,"clicsPorFranja":[307,330,219,240,288,260,307,299,318,251,183,165,286,276,258,346,288,438,309,105],"usoLiquidacion":false,"entorno":{"anchoVentana":1536,"altoVentana":864,"anchoPantalla":1536,"altoPantalla":864,"altoContraste":false,"escala":100,"sinRojo":false,"movimientoReducido":false,"idioma":"en"},"hitos":[{"clave":"primer-clic","segundo":6},{"clave":"capa:generadores","segundo":7},{"clave":"primera-compra","segundo":10},{"clave":"capa:mejoras","segundo":20},{"clave":"primer-cierre","segundo":180},{"clave":"capa:balance","segundo":180},{"clave":"capa:abono","segundo":180},{"clave":"capa:calificacion","segundo":180},{"clave":"capa:registro","segundo":180},{"clave":"capa:prestamos","segundo":360},{"clave":"la-salida","segundo":666},{"clave":"esquema:e1","segundo":1320},{"clave":"capa:progreso","segundo":1320},{"clave":"capa:esquemas","segundo":1320},{"clave":"refinanciacion:1","segundo":1426},{"clave":"esquema:e2","segundo":1472},{"clave":"refinanciacion:2","segundo":1582},{"clave":"esquema:e3","segundo":1628},{"clave":"refinanciacion:3","segundo":1690},{"clave":"esquema:e4","segundo":1724},{"clave":"capa:liquidar","segundo":1779},{"clave":"fin-del-acto","segundo":1780}],"abandonos":[],"ultimoLatido":1780}

Heart relic is a negative. No point to getting it because it sets you back without providing any benefits.

Linear progression is pretty boring.
Missiles are overpowered while everything else seems pretty worthless.
I thought it was interesting at first but the novelty wore off far quicker than I expected.

Wizard has range, multi-attack, and each projectile can hit the same target multiple times. Warriors and Knights are just too slow to engage in combat with monsters and don't have abilities like "taunt" to force mobs to attack them instead of the tower and their damage output is much lower.

A big problem with melee in games (and real life quite frankly) is that ranged attacks will always be the better option when engaging in targets that have to come in to the threat zone from a distance.

A warrior and a wizard starting from the same point, the wizard could defeat 3+ enemies before the warrior could even reach one.

You could give the enemies elemental resistance that makes having a warrior a strategic advantage over just having only wizards but it wouldn't really be as fun as having a warrior that just had better combat capability.

The warrior needs a way to cover ground faster to engage the target.

The knight is just a worse warrior. He circles the tower and mobs pretty much ignore him. If he is engaged in combat with one mob, other mobs just get past him. He needs a method to taunt enemies off the tower. He should be treated as your last line of defense and needs capabilies that help prevent mobs from engaging with the tower. 

(1 edit)

The crashing happened randomly. The first time it took a few games, the next time it happened after I had left the page and returned, starting the game again it crashed on the first day.

The thing is, I put all the flags on one knight and the day after I used all of the items he was hitting for about 35 damage. The next day he was back to hitting 5. I may have had 2 knights in that run but both were hitting for 5 damage.

Not being able to reroll for units pretty much kills the game imo. You need to be able to get wizards or you just lose against slimes.

Can you add an end game money sink button that just speeds up the game with every purchase?

(2 edits)

Game froze after restarting for the second time.

Reroll doesn't provide new unit choices.

Items gained are lost in the next day. (I bought maybe 6-10 flags and put them all on knight, he was hitting goblins for 35 then returned to base attack 5 next day)

The game is unbalanced, when slimes round starts you're practically just going to lose. Wizards are the best unit.


Okay, I restarted the game and it just froze again.

Couldn't play on mobile as the game doesn't fit to the screen

KO'd with 100hp against boars... Like... I had 100 hp... Then it popped up "KO'd"

Detonator as a UI button would be useful if connecting multiple quarries with one line so you don't have to travel back to the original quarry where the detonator would be.

Auto-mining tool could be anything you think would be appropriate, could be just a guy with a pick-axe crushing rocks. Just a way to earn passive income.

I was also thinking how blast radius is sort of over powered but it's not really a problem as an incremental, however, it could be interesting if instead of just one bomb type, you could use different bombs.  Different bombs have different radius and power. Then you could introduce hazards. This is starting to get into the territory of an entirely different game though.

If we keep with the theme of the current game though, widening the field, or sort of changing the environment could potentially keep moving the incremental forward.

After you reach a certain threshold, change the rocks to be mountains, then from mountains to planets, then planets to star systems, then star systems to galaxies, galaxies to universes. It's just an idea.

If you want to keep it very simple, just make it infinitely incremental but have the rock sprites have lives/layers.

Also, the auto miner could be something as simple as an "Auto-layer" that lays the bombs and detonates them for you, think of a little bomberman walking around dropping bombs on the field that blow up after a period of time, You could spend money to upgrade his bombs, drop speed, move speed, safety equipment (if he hits himself he gets knocked out for a period of time.)

I mean, a lot of these suggestions kind of feel like they should just be a different game or a sequel, because the one here is pretty good as a proof of concept but sort of plateaus as an incremental game where money becomes a struggle to gain as exponential growth is impossible and dimishing returns on upgrades forces a soft cap.

If I were to make suggestions.

Blowing up the whole quarry with one bomb is cool but it would be cooler if we could buy new quarries that have tougher rocks and require more bombs and give more money.

Quarry chaining where you can place one bomb in one quarry then if your line is long enough place one in another quarry and so on.

Also, let the bombs continue to overlap screens, so a bomb placed in one quarry can damage them in the other.

Make the detonator a UI button.

More rocks should give "lives" to rock sprites when you reach the sprite limit so they can be destroyed multiple times for more gold.

Change the upgrade menu to a UI window that opens instead of panning the camera down to where the menu is off screen. Then use that panning effect to access more quarries.

More Quarries Upgrade at 1000*number of quarries^2

Auto-mining tool.

Made better decisions? No, I shot her, she is dead. The End. Moral of the story. Don't try to break into my house.

I usually like Idle games they are pretty fun.  I just really wanted a longer life span because it just was too short to complete anything. Also, I hardly could understand what I was supposed to be doing but generally, the game felt like it was over just as soon as I started gaining momentum. I like the idea of completing different paths through different play throughs, but each life should be able to fullfil a path. Maybe if milestones aged you rather than just a timer. So when you're playing different character can take different paths either to completion or to avoid an early demise.

I don't really know what to think. The life of the character felt too short to do anything. I hardly felt like I did anything. Completed two "lifes" and it didn't really feel rewarding. Just felt cutoff. 

100% Chance for training to be free but when i clicked train it took my money?

Also, what's with the "red pins" on the map that give you no time to respond? I was working on things in the studio and got a pop-up to deal with something on the map, when I clicked on it, I had added legal risk but there was no "red pins". I notice some pop up with only "24 secs" like that is not enough time!

Okay, I really don't understand this game. Why can the "Basic" top just OTK me but I can't OTK it? My attack... nothing... it's attack... UNSTOPPABLE!

Awesome! Just like a real tamagatchi I have no clue what I am doing!

(1 edit)

Servers keep moving and resetting. Is this supposed to happen?????

Everytime you switch from the map to the studio and back, servers reset their levels.

Gold ores don't get picked up by magnet bots. Instead they just trail behind them. It's sort of frustrating because even the cursor magnet has a hard time picking them up.

It's all good. Really enjoying the game. Can't figure out why I am dying sometimes. Maybe it's the reflect damage but sometimes I just lose all my hp instantly and I can't tell what caused it.

Fight wouldn't start

(2 edits)

Pausing, going to main menu and then clicking continue caused this to happen.  I can move around, and jump, but no idea what's going on with this.

Restarting the application fixed it.

In the area with the "Lord of the Fries 20m" sign, I went all the way to the edge of the area where there is an emoji bomb, jumped over the wall, and now I am stuck somewhere off the screen. The next area loaded and the character is just somewhere off the screen. The character is not considered "grounded" because the dash won't recharge. 

(2 edits)

Losing should still be a thing but I think it should only cost a ball if you actually drop a ball and it would be great if there wasn't a cooldown on dropping balls. Just click and drop the ball but each ball spawned costs points 

(1 edit)

Either I don't understand this game or there is something wrong with it. If this was actually random then shove should be winning 50% of the time. I played about 20+ hands and lost 100% of the time.

Okay, I just saw the "instructions" thing and that should have been explained in game.

Also, your odds of winning are far too low in the regular game.

Oh! I didn't even know that this was for a theme. I thought it was a bug. It really didn't feel right. I don't really follow contest stuff. 

Cool! It's a great concept!

Wait, you lose if you accept and you lose if you don't accept? That's a strange concept. What is the incentive for not accepting then?

Oh wow! That's a tough fight but so much better!

Oh, cool, I don't really follow contests and things. Sort of just looked at the news stuff on a whim and it seemed interesting. Good luck on it!

Cool concept but mouse to move and attack is a terrible choice.

₵?!!

Why would you make it cost coins just to click? That makes no sense and sort of ruins the game.

Got wizard book and no dragon to distract me. Didn't set out looking for love and I won't in my next adventure either.

(1 edit)

I think the game is bugged... Declining offers causes you to lose streams per second...

100M streams, No Equipment, only NoiseCloud Uploads and World Tours... All deals declined..

Can't take my streams per second if I don't have any.

(1 edit)

I got to the Beta node and just was absolutely confused.

"Set the parameters to the values in firmware.enc"

Okay?! So where are the values?

I decrypted it and it said all the values were 0. So I set the first one to 0. Gameover...

I am going to try again, I guess, but really, super confused on what I am supposed to be doing...

I get it's supposed to simulate hacking in linux but it's honestly confusing without clear instructions or some sort of tutorial to understand what you're supposed to be doing.

Okay... My second attempt it was too easy and made less sense... Is this a demo?

It's too short, AI is terrible, Great game!

I really don't understand this? You drop chips into the slot but you can destroy the chips? Destroying a chip costs nothing, it doesn't end your turn, you can destroy your own chips as well as your opponent's... I don't even know if there is a game here...

Good demo but could use something else... maybe enemies and  a periodic boss battle ?