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The crashing happened randomly. The first time it took a few games, the next time it happened after I had left the page and returned, starting the game again it crashed on the first day.

The thing is, I put all the flags on one knight and the day after I used all of the items he was hitting for about 35 damage. The next day he was back to hitting 5. I may have had 2 knights in that run but both were hitting for 5 damage.

Not being able to reroll for units pretty much kills the game imo. You need to be able to get wizards or you just lose against slimes.

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Okay thanks! I think I may know whats causing the crashing so I will definitely have that fixed by next patch. 

I have no clue what could be causing the knight to have lost its items, but I will do some deep playtesting and see if I can recreate that bug as it sounds quite extreme.

I may consider allowing rerolling units (especially as adding more units will only make it more difficult to get specific units), though there is also another feature I want to add in the future that should allow much more choice over which units you can obtain for a higher price. Hopefully as more units/enemies/items are added and I continue to playtest the difficulty should become more balanced, and those pesky slimes shouldn't be as big of a threat :)

What do you think makes the guard and knight so much weaker compared to the wizard?