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WitheNightMD

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A member registered 17 days ago · View creator page →

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Hi! I’m the creator behind White Knight Maps. I made Crossroads & Hidden Places for the moment when the party leaves the plan behind (as they do).

It’s a free collection of 10 independent locations across fantasy, modern and sci-fi, with PNG/JPG maps in gridless and gridded versions, plus an offline visual atlas. No payment, tip or review is required.

The artwork is AI-assisted, directed and reviewed. If you try a map at your table, I’d love practical feedback: which one worked for your session, and what could be clearer or more useful?

Get the complete collection here: https://withenightmd.itch.io/crossroads-and-hidden-places

Hi everyone! I'm the creator behind White Knight Maps. I make fantasy battlemaps and small prompts for tabletop RPGs, with English as the main language and Brazilian Portuguese in separate files.

I like locations that immediately raise a question: who's living inside the stone giant, or what is still worth rescuing beneath a flooded city? The party will probably invent a fourth route after I've thought of three. That's part of the fun.

My current collections use AI-assisted artwork, directed and reviewed, with gridless/gridded maps, an offline visual atlas and optional GM prompts. I'm especially interested in making the files easy to navigate and keeping player-facing maps separate from GM notes.

You can find the collections here: https://withenightmd.itch.io/

For the GMs here: when you open a new map pack, what helps you get a session ready fastest — a clear index, encounter prompts, or player handouts? I'd like to learn what is actually useful at your tables.

Hi! I'm the creator behind White Knight Maps. I've released City of Gentle Tides, a collection of tabletop battlemaps with ten locations to explore above and beneath the water.

City of Gentle Tides — protected promotional preview

Here's a small encounter idea you can borrow for your own game, whether or not you use these maps:

A courier has gone into a flooded archive to retrieve a letter. The tide is rising, the letter is dry, and the courier refuses to leave without the person trapped in the next room. Apparently, “just pick up the envelope” was an optimistic job description.

Give the party three things they can act on:

  • A jammed sluice gate. Opening it buys time, but sends the water somewhere else.
  • A balcony route. It's slower and exposed, but keeps the letter out of the water.
  • A local boat owner who will help if someone stays behind to secure the mooring.

Tell the players what each route risks before they commit. Let a useful spell, a rope or a good conversation change the situation. Use your own system for the checks; this is a situation, not a prescribed encounter or a rule supplement. You can run the idea without buying anything.

The paid collection has 10 locations and 30 distinct layouts: a main area, an interior and another destination per location. It includes PNG/JPG maps, an offline visual atlas with zoom and a separate player-map window, a GM guide, and a gift of improvisation prompts and handouts. English is primary; Brazilian Portuguese is in separate files.

Use the GRIDLESS or GRIDDED version to suit your table. Artwork is AI-assisted, directed and reviewed. The image is a promotional preview, not a full-resolution game map. The encounter above is an extra idea for this post, not a claim about a prewritten adventure in the ZIP.

See the preview and full contents:
City of Gentle Tides on itch.io

Which route would your party try first: the gate, the balcony, or bargaining for the boat? I'd also love to hear what would make a flooded location easier for you to run at the table.