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A member registered May 21, 2019

Recent community posts

It's not a perfect solution, but -- there are programs out there that let you remap your controls manually, I think.  More accessibly, if you temporarily swap your keyboard's language settings over to US English, Z and X will be the two keys just to the right of left shift.  I have my keyboard set up to be able to swap between entering English and Spanish, and in Spanish mode some of my punctuation turns into a quick way to add accents onto letters.

Entirely fair.  Good luck, stay determined!

Please continue development of this artistic masterpiece.  It is vitally important.

One way that windows tries to tell dangerous programs apart from safe ones, is it automatically flags anything that hasn't been run by a large number of people as "dangerous".  This means that programs by large companies often skate through with no problems, while anything programmed by individuals or small companies get caught in the filter.   There should be a way to click through the warning and run it anyway, for situations where you're sure that it's overreacting.

Thank you for the spoilers-- I'll probably try to give the game another shot.  I wasn't sure how to get red fungs, since I only had green ones.

Seconding the removal / alteration request... They spontaneously attack me, I died twice while trying to mind my own business, and the debuff that makes my screen hard to read made it so I effectively could only play the game around half the time with very little benefit.  It significantly disrupts the crafting / exploring angle of the game, and got me to uninstall rather than fight with it.

Maybe the tutorial could have more specific hints about how to deal with them, so people don't just grab an axe?  Or, maybe I'm not the target demographic...

I'm also running into the "lose the duel because the menu takes too long" problem.  Any chance that either the duel could become not timed, or a faster interface for forms that lets you see all of them at once could be implemented?

Hah, cool!  Where's the best place to keep updated about your next game?  Still too early for ETAs?

You could probably fit the moon logic and one-pixel-clickables into an optional hard difficulty setting -- introducing a few additional puzzles that only come up for people who are actively going for the Full Experience.  Maybe one of the keycards is broken, so you have to glue the two pieces together with partially-chewed gum that's stuck to the bottom of one of the magboots, or the chemical recipe is found only in a PDF manual as copy-protection, or ....

Unfortunately relateable. Well-done, and well-handled.  It would be nice if the game didn't turn the sound back on at the start of every chapter though -- it's actually the alarm clock noise I was trying to avoid.

Really nice work.  It captures the feel of those games without the frustration of accidentally-unwinnable situations.