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(+2)

Really nice work.  It captures the feel of those games without the frustration of accidentally-unwinnable situations.

(+1)

Thank you very much! Always glad to hear that we captured the feel of the originals. We were planning on making it more challenging with stuff like moon logic and unwinnables, but figured we'd tone it down to introduce newer gamers to the genre while maintaining the nostalgia 

(+1)

You could probably fit the moon logic and one-pixel-clickables into an optional hard difficulty setting -- introducing a few additional puzzles that only come up for people who are actively going for the Full Experience.  Maybe one of the keycards is broken, so you have to glue the two pieces together with partially-chewed gum that's stuck to the bottom of one of the magboots, or the chemical recipe is found only in a PDF manual as copy-protection, or ....

(+1)

The game we're working on now actually does have a, well, sort of moon logic puzzle. It literally involves the moon and it's pretty logical...so I guess it's a "logical moon puzzle"? ;)

(+1)

Hah, cool!  Where's the best place to keep updated about your next game?  Still too early for ETAs?

(+1)

I post occassionally on Twitter @GrahMetal. No ETA yet, but the graphics, story, design, etc. Are all complete, now we're putting it all together whenever have free time :D