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wineT

36
Posts
A member registered Nov 19, 2020 · View creator page →

Creator of

Recent community posts

Can't really complain about anything. Great game

Hi, thanks! It wasn't intentional. I just couldn't figure out how to make a camera that looks a bit forward in direction of movement and at the same time to make it not nauseating or to harsh when switching directions 

Nice game. I didn't liked that when I attack enemy I lose control over my character. I just can't really maneuver in the crowd is what I'm saying. Also. as other pointed out, starting a room with a charge and health from previous room is really punishing. Other than that it's a great game with good visuals and music

This game reminds me of sonic games. This idea can be expanded to a great game, but right now level design is not suited for this

The best game so far. Really creative, really fun. Huge VVVVVV vibes

I've completed the game. Turns out I dropped it right before the boss battle. So, boss fight is ok. I pretty much boils down to just stand in the right hole until demon is ready to be punched by a crate. It was really hard to tell when I can hit the demon. A lot of my attempts were wasted because I peaked from the hole, thinking it's time to kick only to die because of ray or miss with box, because it was just moving.


But! I would like to see this game finished. You should invest time in learning trenchbroom and it's integration with Godot.

Дискорд .winet

Агась. Мы в троём из России

Loved the bits of diegetic ui. I bet you can build UI around it. It was fun to just mindlessly shoot)

Fun. 10/10 flying animation and 863ft total distance. Cool little game

Would be great mobile, only needs soundtrack. And menu was a little bit confused about level selector: I thought it's just a preview of the world, not a level select. Great game!

Really good and polished game all around. Great job!

It was really confusing to play your game for a first time. We were so used to our slingshot approach, we were trying to play your game the same way :)

Btw, Nick - our level designer would want to know how far you got into the game and what level or parts you thought were difficult.

Thank you! Glad to hear this.
Nick  - our level designer, asks, can you tell more of how far you get and maybe some difficulties you faced during the gameplay.

You also used git plugin for godot? piece of shit, right?) We also struggled with it, it constantly threw merge errors at us.

Graphics look good, but there is no gameplay and you can easily fall under the map.

Not bad for the first game. I would probably add consumable items so you have to think how to use them to reach maximum distance. It will add more strategy to a game

I tried again, but still it doesn't work

Yeah, agree. In hindsight we really needed to think about how we actually communicate what's deadly and what's not.  

Glad that you liked movement. I spend a lot of time tuning and iterating between different approaches for calculating force. I wanted to achieve feeling of you being a speedrunner, that knows and performs every move perfectly. Fans still feel very unpredictable. But oh, well, we will get it on full release.

Thank you for your feedback!

Sorry, I didn't thought about mobile during development and some features inaccessible, but I tried web build on my phone and controls feel fine. Can you elaborate more on your issues with control? I've deliberately set music to be lower in volume so music doesn't get annoying to quickly. You can turn volume up in settings, but they're not accessible on phone. TLDR, it's better to play this game on PC for now 

Thank you for your feedback

Good game, but really short

Absence of aiming is deal breaker for me. A lot of situations where you can't do anything because enemies bellow you and you just die because of it

Really fun and funny game!

Nice mechanic you got here! Can I have it?

Cool game! Really interesting to see another interpretation of the same idea

There is no build and project doesn't run

Cant play it. Linux build is saying it's missing pck file (you probably forgot to check "embed pck" in linux export template. Windows version can't find something about ,net even though it's installed on my system 

Good game!

I connect all of the pylons with a generator (btw you forgot to change model from default cube) but I don't now how to connect last pole to big terraformer

Love the aesthetic, hate RE-like camera. Controls are wonky and really unintuitive, sometimes - W is forward or sometimes it's left or right. There is a lot of holes in your maps where you could just jump off to the void. But man, the fog and primitive geometry is really selling the vibe. Personally, in addition to disabling shadows, I would've probably used baked lightning. Did you build this levels using trenchbroom or used other tools?

Btw, thanks for linux build

Hitboxes are to wide. It looks like I'm dying from the air. I couldn't progress to level 3 because portal didn't even though I collected all the batteries

Crafting is broken. I have two cogs in the inventory but I can't buy a consumable

Еблан?

Hi! I can wrote some music for you ^_^

Thanks