Yeah, agree. In hindsight we really needed to think about how we actually communicate what's deadly and what's not.
Glad that you liked movement. I spend a lot of time tuning and iterating between different approaches for calculating force. I wanted to achieve feeling of you being a speedrunner, that knows and performs every move perfectly. Fans still feel very unpredictable. But oh, well, we will get it on full release.
Thank you for your feedback!