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(+1)

Yeah, agree. In hindsight we really needed to think about how we actually communicate what's deadly and what's not.  

Glad that you liked movement. I spend a lot of time tuning and iterating between different approaches for calculating force. I wanted to achieve feeling of you being a speedrunner, that knows and performs every move perfectly. Fans still feel very unpredictable. But oh, well, we will get it on full release.

Thank you for your feedback!