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(+1)

I liked the way this game's controls felt, it was pretty satisfying to chain together movements quickly.

It was a bit confusing why some things would kill me and others wouldn't, maybe the dangerous obstacles could be the same colour or have an outline or something. But other than that, it was a fun game :)

(+1)

Yeah, agree. In hindsight we really needed to think about how we actually communicate what's deadly and what's not.  

Glad that you liked movement. I spend a lot of time tuning and iterating between different approaches for calculating force. I wanted to achieve feeling of you being a speedrunner, that knows and performs every move perfectly. Fans still feel very unpredictable. But oh, well, we will get it on full release.

Thank you for your feedback!