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Love the aesthetic, hate RE-like camera. Controls are wonky and really unintuitive, sometimes - W is forward or sometimes it's left or right. There is a lot of holes in your maps where you could just jump off to the void. But man, the fog and primitive geometry is really selling the vibe. Personally, in addition to disabling shadows, I would've probably used baked lightning. Did you build this levels using trenchbroom or used other tools?

Btw, thanks for linux build

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Hey thanks for playing my game, yeah I didn't really knew how to make the controls less clunky and I guess I didn't pay enough attention to the holes in the map, I don't want to make excuses for myself but I'm still a beginner in game dev, I hope you could make it to the final boss fight

And for how I built those levels, I just used a lot of planes 

I've completed the game. Turns out I dropped it right before the boss battle. So, boss fight is ok. I pretty much boils down to just stand in the right hole until demon is ready to be punched by a crate. It was really hard to tell when I can hit the demon. A lot of my attempts were wasted because I peaked from the hole, thinking it's time to kick only to die because of ray or miss with box, because it was just moving.


But! I would like to see this game finished. You should invest time in learning trenchbroom and it's integration with Godot.