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(1 edit)

Hey thanks for playing my game, yeah I didn't really knew how to make the controls less clunky and I guess I didn't pay enough attention to the holes in the map, I don't want to make excuses for myself but I'm still a beginner in game dev, I hope you could make it to the final boss fight

And for how I built those levels, I just used a lot of planes 

I've completed the game. Turns out I dropped it right before the boss battle. So, boss fight is ok. I pretty much boils down to just stand in the right hole until demon is ready to be punched by a crate. It was really hard to tell when I can hit the demon. A lot of my attempts were wasted because I peaked from the hole, thinking it's time to kick only to die because of ray or miss with box, because it was just moving.


But! I would like to see this game finished. You should invest time in learning trenchbroom and it's integration with Godot.