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(+1)

Not bad for the first game. I would probably add consumable items so you have to think how to use them to reach maximum distance. It will add more strategy to a game

Thanks for playing!  Initially, I had dreams of making a modular upgrade system where you could mix and match parts with different strengths and tradeoffs to optimize the run, maybe a skill tree thing to unlock, but I had to dial everything wayyyy back for the jam. I might continue on with it on the side and see what it can become.