Well done, Q Games !
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Sorry, I do like screen shake. And, I had not thought about it being annoying. When I have experienced it, it always adds a level of polish. So, I love your bombs, too. Bombs are always fun.
Hey Terry, Fyi - Chrome is blocking the zip download from your site. Maybe link to your itch download page? Just wanted to give you a heads up.
Everyone should use this tool ! It is amazing !
Ha. I appreciate it. BUT, I guess I did punk you. I just put another 7 mins of dev. into it and I cannot win. 6 Meters left is the best I can do. I guess the ramp up of the trees at the end is too, much. Thanks for the feedback and don't waste any more time on this. Ha ha.
I am sorry !! I was not pranking ! I swear ! I have to clear the trees on reset. I did not have time. I will do that and repost here. It should be pretty easy after that. I am not clever enough to prank.
The dragons are awesome ! Simple and fun mechanic. But ... you need a story ... "The king of swamp castle was taking a nap while is pet dragons, Sparky and Halitosis kept the castle tower from falling over into the swamp." Love it ! :)
Wow! This reminds me of a classic arcade from the mid 80's. Yes, that's how old I am. It took me a sec. to get the hang of it (like any good arcade game). And, then I mastered it with a score of 30. The layout of the play area and the screen wrapping is clever and interesting to play. Do you use Brfx for your SFX?
Well done !!
I appreciate that, Matteo ! I thought the particles would help and I had grand ideas about a little skier yelling avalanche at the beginning. Actually, that wouldn't have taken more than 10 mins, right?! I shoulda instead of drawing the crapping title and end game screens.
I am a sucker for pixel art. Clever idea. The key to these jams is managing scope. That allowed you to create music, a few SFX, and good looking track. Love it ! This'll be tough to beat. (Oh, and I got 11 - not bad right?)
So satisfying ! I felt like I was 16 again in the school parking lot during a snow storm - fish tailing all over the place ! It is really impressive doing this in 3 hours. I attempted to do the same thing you did and after 1.5 hours I had the car that flipped and skidding that did not work. There is no way I would have gotten to what you made in another 1.5. Very impressive. :)
Visuals are fantastic ! Love the pulsing projectiles. I like the controls, but like you said, a little hard aiming. Would it be easier if the projectiles came at you faster? Then you could see and get a feel for the projectile's path. Or, what if the projectiles came at you in 1 of 9 paths (grid of 3 x 3). They would then be more predictable. Just random crap thoughts I had.
You should put another couple hours into it ... at least. Good Pew Pew Fun !
Interesting idea. I found myself staring at the jump meter to try and get a feel for the right timing. I did get the hang of it and got to 23m ! :) I was going to suggest a SFX for the meter. But, that would get super annoying super fast. Or, a player animation - crouching down. The lower the more power. But, again, 3 hours. You could spend 6 hours getting that to look right. Anyway, GG !
170 in 2nd try and loved it. I know time is short, but ... more tracks left and right with passanger trains that you should avoid would have added another dimension. But, I am sure you would have done something similar is you had another 23 mins. ;)