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William E.

A member registered Jan 31, 2016 · View creator page →

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Great game!

William E. // Composer & Sound Designer


Hi, I'm Alex, a Germany-based media composer with focus on video game music and sound design and I'm currently seeking for new projects. I made music and sound effects for various mobile titles such as "SloFall", "Paintdrop" and "Cubby Rush" as well as console and PC game soundtracks ("Reverie" - PS Vita/PS4, "Ascent" (Xbox/PS4/tba).

There are many styles I can compose music for you, for example electronica, orchestral music, chiptune, acoustic band instruments, or a combination of any of these.

Find more information on my portfolio website:


Music & Sound Effects Reel

Music Reel:

Sound Effects Reel:



"Reverie" (PS Vita / PS4 / tba // music&sfx) -

"ASCENT" (XBO / PS4 / tba // music) -

"SloFall" (Android / Windows Phone // music) -

"Various Pieces For Video Games (B-Sides) -



Reverie - 

SloFall - 


Offers & Rates

Introductory Package 

1 Song (up to 3 min) Up to 4 Sound effects: 50 €

Please ask for individual rates for larger scale soundtracks!

I'm looking forword to work with you!

William E.


I’d like to show you my current video project “Game Audio Lookout”. It is not a game itself but a series on YouTube about how music and sound design in games work. There is three episodes I produced within the last month and I’m planning to release them on a regular basis!

Playlist link to all episodes so far:

Link to my channel:


Currently I made 3 episodes:
Enhancing Gameplay with Music in Celeste - On the surface, “Celeste” is a brutally hard 2D platforming game about climbing the imaginary Celeste Mountain but it is much more than that. It narrates a compelling story of main character Madeline fighting with her demon doppelgänger. Gameplay-wise, super tricky levels combined with tight controls let you fail and re-try over and over again. But what it makes it even more enjoyable is the wonderful soundtrack composed by Lena Raine we’ll have a look at in this episode of “Game Audio Lookout”.

EarthBound - A Quirky Artistic Synergy of Story, Art and Music - In fact, there’s many ways how the three elements writing, artwork and sound can play together. There’s AAA titles with cinematic writing, photorealistic graphics and epic orchestral music on the one hand. Another good example is the “Super Mario Odyssey” world “Steam Gardens” with its funky vibes due to a coherent artistic feel of character design, graphics and audio. But today, we’ll go back to the Super Nintendo era to have a look at one of the strangest games Nintendo ever created: “Earthbound”

Deconstructing a Musical Level in Rayman Legends - Rayman Legends has found its way into many “Best Platformer Games of All-Time” lists. Though it closely fails to beat the uncrowned king Super Mario, it found a safe place next the Nintendo mascot. The Rayman series was created by French game designer Michel Ancel and started in 1995 with the 2D jump’n’run Rayman. It was followed by two 3D platforming games: Rayman 2 and Rayman 3. But the series went back to 2D sidescrolling with Rayman Origins in 2011. Origins was also the first Rayman game using the UbiArt Framwork which also was adopted by the 2013 release “Rayman Legends”. In this episode we’ll deconstruct one of the incredible musical stages in Rayman Legends.

Hi, I'm Alex, a composer and sound designer based in Germany!

You can find my complete Bancamp page here: