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whyboar

47
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A member registered Dec 25, 2024 · View creator page →

Creator of

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Really nice entry, very thematic! Somehow I got a pachinko ball stuck on the first pin, but that kept funneling the rest of the balls in the x10 multiplier, so I'm not complaining xd

The sounds are really satisfying!

Haha don't worry, the main character doesn't speak for me! (I assume that's what you're referring to)
I've been in bad places, so I had the inspiration to write him, but that's all in the distant past 😁

Thank you for your concern, and the feedback!

LOL, well, I had everyone on marketing for the rest of the days, so they made a ton of money, and I could hire about 20 loyal devs who pushed the art and the  programming over 100% in a single day xd I also got lucky with donos

Thank you for making the game, it's my favorite so far!

I ended up not relying on unpaid interns at all - I just put every new hiree on marketing for most of the time, and finished the game in just 2 days. Which is a totally realistic, industry standard procedure - it's seemingly how all major publishers try to do business lately xd

I love the artstyle and the gameplay! It was very satisfying to be able to scoop all of the workers up, but that sometimes made it hard to reassign an exact amount of them to a different task. That was only a minor inconvenience though.

I lift my dev chalice to you!

Really fun and satisifying experience, and it's very much on point with the theme - I won my first game in ten seconds, and I still don't understand what random thing helped me!

The only real issue I found is that the last level of Gravity Pull cost 5186G. Not sure if that's random too, but this meant I couldn't buy it, since the game ends at 5000G.

I managed to figure out that you can keep jumping in air while you have jump meter left - that's an important detail, may be worth tutorializing.

I found the experience overall confusing, but I admire your dedication to the theme!

It's not true that you didn't stick to the theme at all - the Item Deliveries seem to be random, so there you go 😁

I wasted all my money on Item Deliveries in the beginning, but then I realized that I can just sell the raw materials, so I set up a booming business selling raw dough, bread and mustard.

It was a fun concept, and I loved the lineart in the instructions menu!

I don't know what this genre is called (rouge-lite? horde survival?) but it's a great fit for the theme!

I also liked the TEXT flag, and LOLd when the game didn't end after winning, so I died, and the "YOU WIN" and "YOU LOST" texts overlapped.

I hope you continue working on it after the jam. With some weapon pickups / skill unlocks it could be a really nice game!

Thanks for the feedback, I'll look into it!

Thanks for the feedback! Can you tell me about where it crashed? I'll try fixing the bugs after the jam.

Thank you, I'm commited to finishing it in the coming weeks!

Thanks for the feedback! Yeah, the interviewee part was a bit broken with the triggers and the lack of hinting, I'll try to smooth it out in the final version.

So the rules say " No AI-made art or music : only your work."

Which I do like (the no AI part), but I'm confused about the "only your work" part - does this mean that I must not use assets made by another artist, only me or someone in my team?

Glad you liked the adventure game part! I had a lot more ideas for that part that I didn't have the timer for, so I definitely want to do more with this genre in the future.

I didn't make the assets, just edited some of them. The pixel art mostly came from the itch store (LimeZu is an amazing artist, love their work)

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I struggled with the controls a bit, but it was a very interesting experience!

Very cute pixel art!

I used to play so many block breakers, so this was really nostalgic! I managed to get the ball stuck bouncing between two sidewalls once, but it resolved itself after a while. I only wish there was a speed setting, to make the ball a bit faster

I did not expect those level transitions, awesome game!

Great game! Loved the snarky narrator

Thank you for playing! Yeah, others had issues with the particles too, especially in the browser version. I will tweak it after the rating ends.

This game is ✅ Life Changing ✅ Informative ✅ Heartwarming ✅ Useful ✅ Calming ✅ Enjoyable ✅ Other

I would have loved to play this, but I have a Linux system, and none of my usual ways of running windows programs worked :( I tried wine, proton, and windows 10 in a VM, but the game crashed in every case. The unreal runtime seems to run into some issue (at some point it even told me that my graphics card wasn't strong enough, which is admittedly kind of funny).

If anyone has any more ideas, I'm open for them!

I'm glad you enjoyed it! I'm already working on the full version, hoping to release it after the game jam ends. Thank you very much for playing, and giving feedback! 

Thanks a lot! She'll become a party member once the plot starts rolling, so she's going to get the screentime that she deserves!

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Such a cool, surreal atmosphere! The music was a great choice, and I loved the karaoke minigame.

I found a potential bug, that got me softlocked on the platforming part on my first attempt. It looked like one of the tutels pushed my character out of bounds. I could not do anything after that, and had to restart.

EDIT: fixed typos

I'm working on it! Thank you for playing and commenting!

Thank you for playing, and giving feedback! I'm currently working on a full version, I'll be sure to add lots of ambient noises.

Amazing art, and very cute story!

I played it as well, really liked the card picking mechanic!

Very fun submission! I think I found a bug with respawning after death: I didn't lose any previously purchased upgrades, but I still spawned next to some memory chips, so I could effectively pick them up twice.

Would love to see a full version!

Turn-based strategy is very ambitious, but it turned out great! It took me a while to figure out that I could move Neuro as well, but after that it was just a matter of leading the enemy on a wild goose chase, while my army bombarded them into pieces.

Very fun submission! I loved the whimsical tone of it, very on-brand for Vedal AI. The chat feed on the side was an great addition too, it filled any lulls in the action, when I was waiting for Neuro to move into a better position.

Very cool story-driven game! I got 3 / 4 endings.

Thank you for playing, and your feedback! I hope to publish a full version after the game jam ends.

Thank you for the tip, that did the trick!

Don't worry about it, you couldn't have possibly accounted for my scuffed setup xd 

In the end I managed to get it working using Lilliana Raquel's tip: adding it to steam and using the Steam Play compatibility tool (version Proton Hotfix). I made a little tutorial, in case anyone has a similar problem:

The game itself was very heartfelt and touching in its honesty. It's amazing, how Neuro and co can inspire such emotions in her fans.
The background music was a really nice choice too - did you make it for this occasion? I couldn't find the title anywhere.

Thank you for making this, and I wish you the best!

Incredibly well polished game, with beautiful art! I think the 20 minute runtime estimation is a little under though - I've been playing for an hour now, and I could still only find 3 endings.

I would like to play the game, but I'm stuck on the first part.

I'm not sure what I'm doing wrong, but after entering the Welcome header, it tells me that I'm correct, and a next button appears - but when I click that, I'm not getting a new question.



If I try pressing enter it says "Incorrect. Try again!" which suggests that the game logic moved on to the next question, but for some reason the graphics don't update.



I'm attempting to play on a win10 virtual machine - I have to use a VM, since I'm on linux.

You got so much done in so little time! I really loved the art style and the humor.

I ran into a small audio bug when I double clicked on an overworld map location - from then on two different music tracks started playing simultaneously. It was a minor thing, but I had to mute for the rest of the game because of it.

best quote : "Bro I'm an engineer." // Ellie

Great entry! Beautiful art, nice jokes / callbacks. The combat is a little easy, I was corner camping everything with the shock collar, but it seems to me that the story was the main focus anyway. I'm also amazed at how well the webGL version runs.

and when Layna said "there's no time, the game jam's ending" I felt that in my soul