Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I ended up not relying on unpaid interns at all - I just put every new hiree on marketing for most of the time, and finished the game in just 2 days. Which is a totally realistic, industry standard procedure - it's seemingly how all major publishers try to do business lately xd

I love the artstyle and the gameplay! It was very satisfying to be able to scoop all of the workers up, but that sometimes made it hard to reassign an exact amount of them to a different task. That was only a minor inconvenience though.

I lift my dev chalice to you!

(+1)

HOW DID YOU BEAT IT IN TWO DAYS??????????????????????????? HOW!?!?!!?!?!??!?! HOW????? how??????????? THIS WASNT INTENTED- i mean- 

tysm for the feedback these comments are making me giddy!

LOL, well, I had everyone on marketing for the rest of the days, so they made a ton of money, and I could hire about 20 loyal devs who pushed the art and the  programming over 100% in a single day xd I also got lucky with donos

Thank you for making the game, it's my favorite so far!