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Whiterabbit-uk

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A member registered Nov 26, 2016

Recent community posts

I

I was so pleased to  see  the release of renaissance last year. I bought the original many years ago before it became free to download and loved   the innovative ideas that were included.  I'd just like to say thank you for the Steam key. I prefer playing my games via  the Steam client, so was pleasantly surprised when I  saw your email  about the update to the game, which I   downloaded once I'd signed into my Itch.io account, then I saw the  offer of a Steam key. Very much appreciated as I've been on a very tight budget for the past year..


I have   a massive collection of  breakouts, but most are  either sub par,   or lack something that makes them a great breakout. I think  your game has the makings of  one of the best (my favorites include the Ricochet  franchise, Arcon Toys, Breakin, Incrediball - The Seven Sapphires, Ploing 2, Little Gods, Rival Ball Tournament, all of which were made around the same time as  your original game and all have something  special about them. There are others, but  I've forgotten the names of them offhand). The only issue I have with  Renaissance is the  ship speed. It always feels really sluggish.  I also think the initial ball speed is very slow.  Would it be possible to include the ability to select different start speeds for both the ball and bat/ship at the beginning of the game via the options?   I'd also like to see  the ability to select different shaped ships/bats  and  balls. This would give the ball movement  a more random  bounce from  either the ship/bat  and when it hits   the various objects/brick  in the game.  Adding different types of  missiles such as  guided missiles,  lock on missiles etc, exploding balls, mines sweepers and satellite balls that revolve around the main ball would also be nice to see in the shop.


Regards Stephen (my Steam name is Whiterabbit-uk)