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whilefun

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A member registered Nov 13, 2014 · View creator page →

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I need a map, or some HUD waypoint arrows or something. I got very lost, but had a good time! :D 

Some day I hope to update this in the context of WebGL on modern Unity/Windows/Browsers, or just release it as open source

I just stumbled across this as well! This game remains an all time favourite

glad to hear it

I am seeing frequent crashes but this is otherwise a pretty fun time

:)

unfortunately, no. I have no idea.

Ah, sorry, I dont know. I dont have access to a chromebook at the moment either, unfortunately.

https://whilefun.itch.io/beppos-hole-in-one-golf

FWIW I have both version 9.16.1 AND 9.17.1, and this error only occurs when I try to run 9.17.1. The older version still runs fine.

Error text same as that posted by EspritDeCorpse38.

Running win7 ultimate 64 bit

Hi Moon Lord, I gave this a try and it appears to be working on my end. Can you try again? Thanks!

Thanks :)

Oh awesome, that is great to hear. This title is at the top of my list for next personal project to ship a full(er) version of!

https://whilefun.itch.io/zombies

Ah sorry those orange instructions were new from last time. Thanks!

https://whilefun.itch.io/zombies

(I think this one got missed in my original submission. Thanks!)

Re-posting to the thread (I think?)

https://whilefun.itch.io/zombies 
and 
https://whilefun.itch.io/brick-breaker-remix

thanks for doing this <3

If you have access to a Xbox One controller, can you verify it works with that? Otherwise, I am not sure :|

That's great. Thanks for playing! :D

fun game! :)

great send off for wizard jam :D

Very good :)

The attention to detail in each plastic accessory is very good. 

It wasn't entirely clear from the video for me what the top center HUD element was for. I like the shaking and slight Z-oscillation of the various pieces.  Looking forward to more updates! :)

Great post. The game is looking good. Looking forward to seeing more :D

Will you add cut marks onto the paved surface as well? I feel like the pavement chunks are perhaps a bit too bold and visible in the GIFs. It seems like the sparks are sort of originating from a general zone around the edge of the car, rather from a specific point of friction. But once you get these dialed in, I think it will add a lot to the visual experience. Maybe some light gamepad rumble, too! :)

Glad you liked it :)

Linux build uploaded :) I have not tested it, and cannot really support it, but I hope it works! :)

It took a couple tries for me to realize that I could wall jump, but after that I did okay. I got a score of 24 points, I hope that's pretty good?

Mac OSX build uploaded (untested, though)

Thanks! I had a lot of fun making each toy/control feel as nice as I could :)

Good point! I can build one and post it, but I won't be able to test it as I don't have a mac. I'll list it as such. Thanks for the reminder! :)

Yes, it's a pretty in depth game, but super fun I think. Thanks for playing! :)

This is very, very fun! I find myself going back to best my time, then realize I've been doing laps for 20 minutes. I think you've got something here, hope it turns into a bigger project (or at least gets leaderboards! :D)

Thanks :) I hope to incorporate the jam feedback into a revised version of the jam game, and add keep working on it :)

Hi all,


I've just released Zombies!, a compact and fun arcade shoot em up. 


You can get the game right over here: https://whilefun.itch.io/zombies




About The Game

You have one goal: DON'T DIE.

You must survive the zombie invasion and defend the hospital. Protect the sick people from getting infected. If you fail, you may just live to regret it.

If a zombie touches you, you get hurt. Shoot the zombies to defeat them. Most zombies drop useful loot. Some are more useful than others, so choose wisely when your ammo is low.


Thanks for checking it out!

Richard

Thanks :) Your videos are always fun!

Hi everyone,


Thanks for playing. This thread is to capture general feedback, comments, bug reports, etc.


Cheers,

Richard

I really liked how the pets/EMT part of the narrative was revealed as you walked past a dog and cat and ambulance :) Also, not sure if intentional, but I liked how the change to Brooklyn had the character drop down from the sky a bit.

(2 edits)

Hey this is super cool! I'm posting the final build in a few minutes, and it fixes a ton of stuff. I hope you give it a play as well :)


Edit: Version 1.2 is now posted and ready for play!