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WeiyeeGoh

5
Posts
A member registered Jan 29, 2026

Creator of

Recent community posts

Cool game, very difficult. Quite like the puzzles 

Very cool idea. Starting from level 4, I can see the puzzle aspect of the game. I think the ui for which activation square is tied to which tile could be more intuitive. Currently have to test out each square to see which one it is linked to on a first try. Also if time could move faster, that would make the game smoother for the player. Pathing could also be better since sometimes there is a trivial path that is possible, but the game decides to path through an inaccessible path. 

Pretty interesting idea. I think the fruit at the end could be more interesting in that it gives gold depending on how close to 0 you are when you jump on it. Gives more reason to wait and at least try to attempt an early 0 instead of just trying to end each round early so I can shop. Also I think because the upgrades path is very linear (max gold -> lower max time and countdown rate), would be nice if there was an overall count on how long it took to finish the run. Gives a reason to replay the game because now, you are optimizing each round with a better coin pickup route and can try to beat your previous high score of X time taken. Great take on count down concept though

Game loop is fun. Art is really amazing. The date mini game is very funny. I think the eating healthy one could use some more intuitive ui. for example, how big the hit box is for the mouth. Also, hard to tell if eating any of the healthy options was doing anything because it seems like the lose condition was touching any unhealthy option? Hard to tell from a player's pov. Otherwise, great game, was fun

Very cool idea. Adds a bit of strategy to a basic vn game. Would be nice if players had more dialogue options or if there was more agency for the player to know what dialogues to expect before they pick which letters to remove.