Very cool idea. Adds a bit of strategy to a basic vn game. Would be nice if players had more dialogue options or if there was more agency for the player to know what dialogues to expect before they pick which letters to remove.
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Oh wow thank you very much! Was honestly not expecting much comments, let alone this soon. I'd like to expand the game a bit in my free time while not working on my main game and extra dialogue options were the first thing that came to mind for me aswell, so that might be to your liking!
I agree that right now it is a little hard to anticipate what letters to prioritize on or not depending on the route you take, although I'm not exactly sure what form that'd take. Maybe the player remembering the options they have seen if they have done a certain path atleast once?
Food for thought anyway, for which I am very thankful.
Edit: Also there were a few bugs still present that made it harder/potentially impossible to reach the ending, now that should be fixed.