Very cool idea. Starting from level 4, I can see the puzzle aspect of the game. I think the ui for which activation square is tied to which tile could be more intuitive. Currently have to test out each square to see which one it is linked to on a first try. Also if time could move faster, that would make the game smoother for the player. Pathing could also be better since sometimes there is a trivial path that is possible, but the game decides to path through an inaccessible path.