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watchtowergg

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A member registered 24 days ago

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Adding one thing to the compare-with-similar-games approach that I have not seen in this thread yet: comparing prices is a snapshot, but prices on Steam and itch are really a time series. The sticker price matters less than the discount rhythm, meaning how deep and how often your closest comparables actually discount. Two games both listed at $10 are not in the same market position if one runs 40% off every festival and the other has never dropped below $8.


Practical version that costs nothing: pick the 3-5 games closest to yours, and instead of eyeballing their price once, note three things. Base price, deepest discount in the last year, and how soon after launch the first big discount came (SteamDB shows all three for free). Then price against the discounted reality, not the sticker. It also tells you roughly when your own first sale should happen, so it becomes a plan instead of a panic response.


Full disclosure: I am currently validating a small watchlist-alerts tool in exactly this space, which is why I had these numbers in front of me this week. But the manual version above genuinely takes 20 minutes and answers most of the pricing-by-comparison question.

Posted a devlog yesterday about a tool I'm validating before writing any product code: WatchtowerGG.

Quick summary — my day job is building data pipelines and monitoring systems, and on the side I ship small browser games under a separate label. WatchtowerGG isn't a game, it's the monitoring instinct from my day job pointed at a problem I keep seeing indie devs describe: manually re-checking SteamDB / Gamalytic every day for the 3–10 games you consider your closest competition (price changes, discount timing, review spikes, chart movement, big updates).

The idea: you give it your watchlist once, it checks quietly every day, and it only messages you (email or Discord) when something actually crosses a threshold you set. Nothing when nothing's happening — no dashboard to log into, no daily digest to skim.

Still in the "should I actually build this" stage — no product code yet, just a project page, the full story in the devlog, and a real founding-member reservation people can back if the idea resonates (refundable if I don't ship).

Full write-up + the "why" behind it: WatchtowerGG devlog #1

Project page: https://watchtowergg.itch.io/watchtowergg

WatchtowerGG cover

If you track competitors on Steam — manual spreadsheet, bookmark folder, actual script, or you gave up entirely — I'd genuinely like to hear how in the comments. That's more useful to me right now than clicks.