I've been adding to it and trying to figure out how exactly to use it best but I really like it, stuff like this deep-fold really inspires me to do more with it in various ways (: One big thing I'm planning on doing and haven't had time for quite yet is shaded heights, so like, give the program a color and shades of that color and have it basically block in areas of terrain with a simple few pixels shade "under" those areas to give it that classic pixel verticality in little cobbles or paths. This example is a lovely piece by Frannek on twitter, goat of pixel art hehe. But you see the color mapping there.
WanderlustInTheEnd
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Well for what it's worth I like all your stuff so I just pop in sometimes to see what's up (: For the same reason I like the writing style, it feels like it's trying to achieve something impossible, or convey an unknowable and yet obvious truth, and that's very up my alley. I played the song of the ancient lords or whatever from fairsy (i cannot remember these names right now) and it was pretty cool too.
RAH 1790 high score, im not really good at these games but it was fun to optimize and cheese the game a little get some extra points. It's a bit janky but honestly the shoot effect plus the sound is really satisfying, the fact that enemies stop when you shoot them is pretty nice too.. heh. Played for like 20 minutes i think, fun game when you get into it
I have 3 opinions on this, one, it's such a mess, the insane jump speed, the really loud music and effects (maybe my volume was just a bit high..) and the visuals are wild. Two, I like the technical effects, the destructible terrain is cool even if I don't understand why it's only happening under the ground half the time and the bodies piling up when they die is a super cool touch.
Mostly though I just had a blast playing it, it was so disorienting and I really enjoyed the planes and bombing and the alien ships totally surprised me and blew me up several times. I really enjoyed this for the few minutes I played it, I'll probably never play it again but thanks for sharing. Super fun to play xp
It's nothing crazy, just a small side project, but I tried to drag the folder into a git repo and mashed some of the files. But I've used this tool before to fix a project (probably the same issue tbh) and it fixed it once again, I don't know how annoying it would be to do manually but it certainly would have been more than running this. So thanks yo, keeping my mistakes at bay. 'preciate it
Well there it is, half of why I want this is the organizational structure of the layered effects; using the ppx management style as a guide for my games since I'm not nearly familiar enough with shaders and effect management to know what the best way is. So I shall use ppx as my foundation and build from there.
Well that means I can get ppx now too, why not. Price aside these are some damn good assets foxy, you're doing a service to the GM community and I for one appreciate the opportunity to use this level of lighting tool without having to get into the mechanics myself lol. I'll try to make some scenes worth showing off and make you proud. Until then, see ya 🫡
I waited like 6 months for this to go on sale and it didn't so i guess we're done waiting, though.. i'm still looking out for a sale on ppx.. But hey, i finally have a summer to mess around with it and maybe put it into some games, Bulb is currently doing pretty alright for me but light depthing, normals, light sprite animation, and pixel art light effects are pretty appealing. I doubt i'll need some of the fancy stuff like reflections but you never know, eh? Maybe some art direction makes that feel like it belongs and suddenly i'm glad to have it. Anyway, thanks for making this foxy, time to see what I can manage to use it for.
Yup that did seem to fix it, I'm calling the constructors with no assignment because i put all the things made in that way into one specific list so I just do it in the constructor and thus don't need to output them for anything, maybe I shouldn't do that but for now it seems fine... But yes, setting them to a dummy var fixes the crash. Cheers.
I'm using code editor 2 and contructors, eg, new item(x, y, z) , and it fails saying Expected a statement, got construct I saw another post on here from very recently that I swear talked about the same thing in the google results preview but when I click it I can't find the post anywhere.. Maybe I'm missing something obvious. I did see that live_auto_nr was a thing but that's for the constructor decleration, not the usage else where but I have to assume this is a known and fixed issue already. Thanks for reading, and thanks for making gmlive <3
Heya Gatsby, thanks for playing lol. The clipping and the shops are things I changed recently and didn't fix yet. Indeed there's no real direction or tutorial, there is a quest that directs you through the island and cave areas but even that isnt finished. There's lots of things that *are* done and not explained, the quest log, inventories, spell system (40+ unique spells), other levels beyond the spawn.. nothing is laid out in a sensible way because this is essentially just where I threw things while programming. It's very much not a build for the end user but just a little tech demo really. Hopefully soon though, as I've recently been working with an additional writer and artist and music people who all are excited to finally put together a real piece of the game. It will get real very quickly from here I think haha. But until then, it's everything you saw, lol.
Foxy, my man, I've been mostly shader and post processing averse for my time learning GM but I've been hungering for some processing effects recently... Question though, when do you think these will go on sale next? I want to pick up this and your lighting engine but 110$ is a little steep an asset collection lol. It'd probably be worth it besides but hey :p (i'm wanderlust on discord by the by, probably kinda obvious)
Hello lads, this is the kind of game that makes my heart hurt and wish that I could find a bigger group of people to work on such games with. I don't use unity but alas, making games is fun when you're by yourself but boy would it be nice to be inspired by someone. My dream game is similar in theme with the occult themes and dark fantasy stuff, procedural animation and all that.. You've done a great job here. Anyways, I wish you the best, your game brings me peace. And I only speak spanish so uh, bom dia. That's the catalan. Cheers.
Ayy thank you, you can find more of the music creators music here (he was part of our team): https://www.youtube.com/@MiraOfMusic He's a cool guy.
Spooky! Thank you. I agree though, we talked about adding a way to bite bosses and I considered making the webs either have a cool down or limit the range of the web but I found that when you know what you're doing making a screen wide web is actually not a great option compared to making little boxes and waiting on the far side for the boss. But that's a reasonable strategy and I thought it was fine. My brother doesn't know much about keyboard and mouse (he's 14) and his strategy was to fill the arena full of orbs and hope for a lucky hit with big webs. I think both strategies work for different styles. But yeah, probably some editing to the "meta" would be good. Thank you for playing and you constructive criticism though, I am glad to hear your thoughts.
Yeah I forgot to put E in the tutorial ): But I added it to the game page.. which most people don't go to I'd guess. But also, thank you for playing Yword! Your game looks so pretty, I saw some people talking about it on the discord. I have to look through some of your other projects, really cool stuff. Cheers.
Well, it's not the most fun game I've ever played but there's some cool stuff, I suppose. It looks like it was a good exercise, the beam effects are pretty and the sliding and movement is pretty fun. I teleported to the top of the mountains and slide down. That was fun. Come back next year and wow us with a crazy game, I believe in you. (;
A little simple but I'd guess you're earlier on in your journey and by yourself no less. It's quite fun, the movement is pretty dialed in for gravity and friction, I wasn't annoyed by the controls at all, though I'd prefer to use mouse and wasd than arrow keys, if you're on game maker ord("ABC") is your friend .
I like the shooting and the sounds were pretty decent for what they were used for. The pixel art is charming, simple but solid. I like the boss designs, of course they spin but I like the layering of the last boss and the fade outs between phases is pretty nice. The attacks of using the wheel to teleport are thematic and raise the skill ceiling a lot which is nice.
The game isn't punishing at all, I got hit a bunch of times (because I suck lol) and I only went down to like 40% which is probably okay for a jam.
Well composed but a little barebones. It was fun!







