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Well there it is, half of why I want this is the organizational structure of the layered effects; using the ppx management style as a guide for my games since I'm not nearly familiar enough with shaders and effect management to know what the best way is. So I shall use ppx as my foundation and build from there. 

Thank you for your kindness and for the comment, much appreciated ^^ I've been putting a lot of effort into the API design and organization, so I'm happy you say this :D