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Foxy Of Jungle

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A member registered Jul 01, 2018 · View creator page →

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Yes :)

You just need to send a depth texture to the effect

Hi shamanforest, the effect in question is called Depth of Field, it is a little more complex than normal blur. This library does not offer this feature, but Post-Processing FX has exactly this effect:

Hey shamanforest, I'm glad you like it! :D

This is what it looks like on Zoom:


It's on offer right now, enjoy ;)

Oh, that's nice! Thanks for the update :D

There is a documentation (with a quick start guide) and a project (.yyz) showing the code in practice, I can't record videos unfortunately. But I'll be happy to answer all questions you have on Discord.

Managix can be extremely useful for visual novel games, as these games usually have a lot of sprites and backgrounds

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One of the uses of Managix is that you can enter a room and load only what that level needs to function (sprites, audio, etc.), and after leaving the room, these things are released from memory, leaving you free to use in another level / room - You are responsible and have full control of what is loaded/unloaded. Besides, Managix allows you to save and load buffers, useful for saving and loading game progress, localization files, settings and countless things. And all of this is compatible with all platforms, you just need to setup once :D

Yes, Managix allows you to save and load buffers, this way you can save and load game data as well. And the same system will work on all platforms :)

Thank you! 😊

One of the biggest problems in unoptimized games is the lack of memory optimization, which can make your game crash,
especially on mobile platforms and consoles, with limited hardware 😰.

Managix is a modern, wide-use asynchronous memory manager that aims to optimize your game’s memory usage, loading
resources only when necessary 😏. You have full control of this with Managix, plus several useful features!

I loaded the entire League of Legends map inside GameMaker!


With Managix, you can drastically optimize memory usage in the game:


For more info:

https://foxyofjungle.itch.io/managix

What are you referring to?

Hey, there are implementation examples in the .yyz project. I can include it in the documentation later (as a tutorial), thanks for the suggestion ;)

you're welcome :D

Render correctly is broad, it depends on what you're referring to; this asset allows you to render the game in HDR, allowing you to define exactly which objects will glow like Bloom and Sunshafts, without affect other pixels, so this would be very useful for this

Furthermore, this asset can be used in other things besides PPFX as well, although compatible, they are independent

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No, and it should not, sorry. There is a big problem with libraries out there, which is the attempt to do "everything in one", making the asset full of things that not everyone will use, a mess. Post-Processing FX only needs this for Bloom and Sunshafts (it's optional), and only for 2D games, so it is not included. 3D games can have the HDR surface. This asset exists because GM does not yet support it natively :)

The purpose of the HQ4x effect is to turn pixel-art into HD art, but you need to experiment different parameters. If you have more questions, send them on Discord, it will be better to answer there :)

Hi, make sure the object is persistent, this way it is not destroyed when changing rooms. Unless you want to manually place it in all rooms.

I'm so glad that you like PPFX, seriously, thank you very much for your kindness. It's a pleasure to help ^^

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Hello, yes you can;

The CRT effect is made using a combination of the effects that Post-Processing FX gives you. You can mix it up until you get there (for example: Lens Distortion + Scan Lines + Vignette + VHS, etc).

Note: If you need Dot Matrix stuff, this is a work in progress. But you could use the FX_TextureOverlay() with "multiply" blendmode to achieve this.

Thanks ^^

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Yes, other engines already have a big monopoly, especially Unity (which even has a similar model license for assets made in it - like URP), so I'm using the same tactic.

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Thanks! The license says that Post-Processing FX (including its source code) can only be used with GameMaker.

It started today, enjoy ;)

Thanks a lot, I'm glad you're enjoying it ^^

You need to import the profile with the effects you want to use, this way you can activate and deactivate the effect.

Oh, it can be used separately, yes ^^ I'm glad you liked it! :D

You're right, I forgot about this lol, thanks for pointing out! ~ Fixed 😁

Hey everyone!

I just released a pixel-perfect water shader with reflections for GameMaker! 😍

One of the biggest problems with most water shaders in GameMaker is that they have resolution issues. This is not the case here, the shader works in any resolution condition, be it application_surface, window, camera or viewport!

It's very easy to use and allows you to just drag it into the room and you're ready to go! It's also highly customizable, so it looks amazing in your game!

Check out all the details below:

https://foxyofjungle.itch.io/water-reflective

I'm so glad you like it! :D It's looking great!

Thanks a lot for the comment ^^

Please note that even if you already got the Library, it was from a different store, so the only thing I can do is offer you a discount to be able to get the project on Itch.io, so you will receive any updates for free.

Contact me on Discord so I can give you instructions.

Hello, Noahtroduction, I'm glad you like it :D

The most correct way to do this is using HDR.

This way, you can select exactly which pixels will glow (with bloom and sunshafts), independent of the layer, in addition to getting better performance, than applying an entire system to a layer, just for sunshafts and Bloom. I have another library that handles this, if you're interested.

Apparently there are times when it works and others it doesn't, just now I went to open it again and it's offline

The Marketplace is in a questionable situation... I can't upload there and the site doesn't even open

Thank you 😊

Woah thanks a lot for the review and kindness! I'm glad you're liking it :D

Feel free to show the results here if desired too ;)

The most complete Sketch shader available. Turn the game image into a drawing/sketch easily!

You can get really cool effects with almost no effort! 👀 It is possible to use hatching, outline, paper, scribble effects techniques, among others.


BUY IT HERE:

https://foxyofjungle.itch.io/sketch-cartoon-shader

I'm so glad you like it! :D

thank you for the kindness ;)

Yes! Works fine with multiple viewports ;)

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The purpose of the library is to render the effects in a way that doesn't harm the pixels directly (like in the example images), so it is necessary to have the Bloom effect separately in fact, which is not included. This library is not something you apply to objects, but the whole screen (this done automatically). So yes, it is a facilitator, which can be used with Post-Processing FX, for example.