I hope you have fun! If you have any questions, just enter the Kazan Games server and clear your doubts. Also take a look at the manual to see how it works.
Foxy Of Jungle
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In case you're still interested, Post-Processing FX has a Bloom that I think is very elegant, it's worth checking out...
Hey SoulPixel,
I'm glad you're enjoying Post-Processing FX ^^
Do not disable the "draw_layer" parameter of the ppfx_layer_apply() function. I had made a modification to that function and it hasn't been updated in the manual yet, I will soon.
The error line is a Feather xD thing, so it's not a PPFX issue currently, don't worry.
Remember to pay attention to the order in which you insert the layer id, and check if there is a "warning" message in the Console.
Cheers! ^^
Hello! The shader was made to work on GLSL ES 1.0 (the current GameMaker default), so it should work on newer versions of GLSL ES. Please note that this Bloom is an old attempt at glowing. If you want a high-quality, high-performance effect, check out Post-Processing FX.
You removed the background from the room, and the game was left without a image to clear the application_surface buffer. Then you drew a sprite in the GUI, but the GUI is not affected by the application_surface, so it was not able to get the game image correctly. Draw the background sprite in the Draw Event (this way it will be on the application_surface).
Thanks :D