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(+2)

Hello, Noahtroduction, I'm glad you like it :D

The most correct way to do this is using HDR.

This way, you can select exactly which pixels will glow (with bloom and sunshafts), independent of the layer, in addition to getting better performance, than applying an entire system to a layer, just for sunshafts and Bloom. I have another library that handles this, if you're interested.

(+1)

Thank you for your kind reply and for pointing me to a good solution, I was going to ask if it was compatible with PPFX but it already looks like that's the case. If it works anything like like PPFX I'll probably have that in my game as a solution before tomorrows' done, thank you!