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This is a terrific app and I'm so glad I found it! 

I'm trying to use the Layer_renderer, but as mentioned in the documentation it does not work with my 3D camera.

Is there a workaround to using only Bloom+Sunshafts for a single layer? I'm using a 3D camera but I'm not trying to draw 3D models, I'm only using 2D sprites, but I don't want bloom and sunshafts from all of my (often stark-white) objects, and without drawing to layers everything works as-intended

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Hello, Noahtroduction, I'm glad you like it :D

The most correct way to do this is using HDR.

This way, you can select exactly which pixels will glow (with bloom and sunshafts), independent of the layer, in addition to getting better performance, than applying an entire system to a layer, just for sunshafts and Bloom. I have another library that handles this, if you're interested.

(+1)

Thank you for your kind reply and for pointing me to a good solution, I was going to ask if it was compatible with PPFX but it already looks like that's the case. If it works anything like like PPFX I'll probably have that in my game as a solution before tomorrows' done, thank you!