open world generation and building placement seem to be mostly in order. metal ores seem unreasonably rare in the world i generated. all dildo poles besides "low" constructed tilted sideways 90 degrees, though the plants were oriented correctly. suggestions for placement:
block attacks when placing plans, i've been knocking a lot of my minions around.
an easier way to cancel active placement than opening the journal and waiting a second.
an easier way to access the build menu than navigating the journal.
adjust construction and deconstruction values. breaking a metal shack seems to only give back wood. a shack costs 10 resources, but a single section of wall or floor takes 5.
i do not have a problem with how long it takes to generate navigation, but i do not like how often it has to regenerate: on every load or major modification to walkable terrain (like building up a new floor from a staircase.)
on load, every character will have the item in their hands duplicated. this can result in NPCs getting stuck.
NPCs sometimes just get stuck with no visible reason.
i know royals do not do anything yet, but the one NPC i did designate as a royal insists on wandering far from the base and their assigned bed.
the lack of food/ healing makes it very possible to get locked into a "loss loop" with an aggressive captive in the base.
metal ores roll around way too much, making them hard to collect.
the whole capture-convert process works wonderfully.
there's a new bug in sex. in some circumstances during sex, a character with no energy will go into their sleep animation and regenerate their energy. once they wake up, they will stand in place.
workers do not use real resources in their inventory when transporting resources. they transport one item at a time in an inaccessible/ invisible inventory. this means they do not make use of backpacks.