considering this game makes my (decent) PC's fans try to become jet engines, probably not.
voidtninja
Recent community posts
to be fair, you cannot buy anyone without a trading post - barring any random events that might happen.
i captured 5 invaders and took in 2 wandering randos from events, and i ran out roughly a week before i could get either tech required.
we really need to have food expeditions back as a stopgap until the time the expedition map is actually implemented.
foremost, this is not unreal, this is unity. the same bug has historically existed in unreal, with the same fix.
second the "this only happens in this game" bit is irrelevant. there's a lot of different unity versions out in the wild, and every computer is a unique setup.
the only inputs you listed were camera and scanner. i've not heard of this being triggered by those kinds of devices, so they should be safe.
however, you really should check the windows "game controller" menu, and the device manager. disable or uninstall any controller-type devices. it does not matter if you've not used them in ages, if you've ever had them installed this can happen. also check for any "vjoy device" entries in the device manager. this usually is something you might install yourself, but it also comes bundled in the install scripts of some controllers and even some programs.
i take it you've restricted yourself to just your starting servants as well?
because without the trading post, or spending 12,000 research to unlock farms (barring a random tech unlock event,) there is NO way to get food.
edit: if you do have some way to get food without farms or a trading post, please share.
this is a general problem that usually does not matter the most, except in one situation.
right now, as i type, i have an invader in my prison, walking into my warden. the invader cannot reach the battle trigger.
this can also be a much larger problem, depending on dungeon layout, as it could prevent servants from feeding themselves or bathing.
suggestion for quick fix: move the battle trigger to the invader entering the room.
suggestion for better fix: do not have every character target the center of a room as their destination. or, add a check to detect if the destination coordinates are blocked, and quickly generate an offset so that the movement action can complete.
with the recent changes, we can no longer send servants out to search for food. farms and trading are both locked behind a lot of research now.
for this to properly work, we need a lot more food than we currently start with, or some sort of stopgap measure to allow us to get food before spending 12,000 research points.
is there a way to fix this? i did things in the wrong order not knowing this was a risk.EDIT: this is now a bug report. the quest is broken due to a bug in the map.
"central gates" seem to be stretched across two tiles, north over south. "north gate" can be opened without the key, allowing for the sequence break. there is a "void" space to the east of north gate. the player's position on the map is not moved upon entering this "void," which is the room containing loot. leaving the room moves the player position on the visible map one space to the west.
opening the gate, which is only possible in the north gate room, only allows access to the loot room (after the fight with the named character.)
"south gate" does not open under any circumstances, preventing further progress into the orc fort, and thus completion of the quest.
i noticed that about an hour after my last post.
i have a better idea, seeing how the recipes are available in the merge menu but currently do nothing: how about when a recipe is loaded into the merge menu, it just uses the items required to make its item?
so instead of loading two skins, two bones, and one ero to make "whatever." you could just load "whatever schema" hit merge, and it automatically uses the ingredients?
there really needs to be a way to keep track of different recipes you've tried. for the life of me i cannot figure out what i'm supposed to combine to make the otaku personality.
in fact, i'd really like it if the combination thing was much simplified, 6 possible inputs is just too many to keep track of.
open world generation and building placement seem to be mostly in order. metal ores seem unreasonably rare in the world i generated. all dildo poles besides "low" constructed tilted sideways 90 degrees, though the plants were oriented correctly. suggestions for placement:
block attacks when placing plans, i've been knocking a lot of my minions around.
an easier way to cancel active placement than opening the journal and waiting a second.
an easier way to access the build menu than navigating the journal.
adjust construction and deconstruction values. breaking a metal shack seems to only give back wood. a shack costs 10 resources, but a single section of wall or floor takes 5.
i do not have a problem with how long it takes to generate navigation, but i do not like how often it has to regenerate: on every load or major modification to walkable terrain (like building up a new floor from a staircase.)
on load, every character will have the item in their hands duplicated. this can result in NPCs getting stuck.
NPCs sometimes just get stuck with no visible reason.
i know royals do not do anything yet, but the one NPC i did designate as a royal insists on wandering far from the base and their assigned bed.
the lack of food/ healing makes it very possible to get locked into a "loss loop" with an aggressive captive in the base.
metal ores roll around way too much, making them hard to collect.
the whole capture-convert process works wonderfully.
there's a new bug in sex. in some circumstances during sex, a character with no energy will go into their sleep animation and regenerate their energy. once they wake up, they will stand in place.
workers do not use real resources in their inventory when transporting resources. they transport one item at a time in an inaccessible/ invisible inventory. this means they do not make use of backpacks.
i thought i recognized the name. you did indeed apply lessons learned here in sin spire. went from something of a frenni clone into something much more enjoyable.
one bit of advice though: try playing through your own game before you release it. it becomes a lot less fun doing 10 floors 3 or more times to make progress. especially with the time investment of doing 10 floors a single time.
just because it's not hit you in something else using the engine does not mean it is not a standard engine bug. just pick a unity title and google it with "camera will not stop spinning."
anyhow, you may need to fully uninstall the controller.
also, to be clear, /any/ input device can do this outside of mouse and keyboard. this is why i mentioned VR. if you have /any/ other input devices, disconnect and uninstall them.
fine, make a fool of yourself.
server maintenance is not the same thing. i'm not talking about the ability to play the game. i'm talking about the availability of the files for download.
not the title's presence in your library. not even the ability to launch the program.
the availability of the files from the download page. that is the issue at hand.
and i VERY much doubt you tried to download the game the one day it was missing. you've spent more than 3x as much time arguing with me on if the thing that happened happened.
yes, the dev was being sarcastic. what the dev did not count on was this action was my goal. the sarcasm did not matter, because regardless of sarcasm, the files were made available again.
that you understand is of no matter. the dev knew what i was talking about and remedied the situation.
no one said anything about things being removed from the library. i even confirmed in the last post that i was talking about the files available for download.
i'll spell it out for you in plain english:
the dev decided to remove the files for download that we purchased, planning to replace them sometime this week with the updated demo.
this means that the title would still be in your inventory, but when you click "download," the page you are directed to would inform you "the author has not made any files available for download yet."
i complained, and the dev replaced the old files, which presumably will be replaced later this week. i was satisfied with this outcome.
then you barge in telling me that the files were always there.
and the final point informs me you were not aware that a title could be in your library but not have any files available to download. keep that in mind for the future.
you did not check at the right time, because i would not have said anything if there had been the old files available for download.
and yes, the link at the very top of the page is just the method i was referencing. when i made my post, the page that link lands you on said "sorry, the author has not made any files available yet."
perhaps you're missing "the paid version has been removed for the time being." posted by the dev.
then the dev telling me he added them back.
you do not have to lie to kick it, my fiend. i would not have posted anything in the first place if there were no interruption in file availability.
this might sound crazy to you, but this is not about the latest content or whatever. i know you're probably used to comment goblins screaming for updates.... that's not my point.
my point is that i've paid money, and this page should never, at any time, tell me "the author has not made any files available for download."
as for not updating this page, that's your prerogative, but it really shows what you think of the people who have already given you money to not update the paid downloads to point to the new demo /when it is ready./
"current paid build is removed?"
but it's somehow still there?
and no, your advertising and income, or lack thereof, have no bearing on your responsibility to make sure what we paid for is available to us.
you already have a separate demo page, now. there's NO reason to "remove the paid build" for any length of time.
and checking, no files on this page are available for access.