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voidtninja

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A member registered Feb 09, 2024

Recent community posts

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oh no, a return of the event queue bug.

as near as i can tell, in this situation the "return from mission" events are getting blocked from firing off their dialog windows, preventing them from being processed and cleared out.  two or three patches ago this hit the same area you're experiencing, and also pregnancies.

it was generally triggered by having a "return form expedition" or "birth" event happen the same day that an invasion happens.

this could be fixed by changing the "fire event" check from "days remaining till event = 0" to "days remaining till event <=0"

or actually fixing the event queue such that it does not skip events at all anymore.

i cannot explain why keepherdev has not done the simple fix of changing that "=" to a "<=" though.  it's such a simple fix.

research "pov camera" in the throne room research tree.  the option will then be selectable from the "cameras" option in the tab menu in dungeon court.

the "breeding chance" dice roll, as well as the "fertile" trait and fertility potions are "useless."  this is not to say they do not function, they do, but the function has no purpose.

failed rolls just cost me real world time.  there's no limit to attempts, and even if one was introduced it could be gamed the same way the "daily interactions" are.

costing me real world time is acceptable, to a point.  but if it crosses that line, then actually playing the game becomes less attractive.  i've already pretty much stopped playing this patch, as my time is /not/ being respected.

my time would be much more respected if breeding chance and +fertility effects were replaced with a dialog popup simply asking me if i want impregnation to happen.

oh, the "infertile" trait still serves a purpose, though.

not that i know of.

the easiest way is just get them to "worships you" affection.

you can do this by talking to them, giving them the gift they prefer, and over time from your keeper/ warden.

once they're at "worships you," when you ask them to serve you, they'll join for free.

it's a +30% chance, and the default chance seems to have been adjusted to be lower.

just keep trying, the virtual dice are rerolled every orgasm.

a thing about "no new subs lately."

i'd actually been trying off and on to subscribe to your boosty all year.  i was getting "unknown errors," and just figured it was some internal platform issue.


i do have a question:  if there's no longer a supporter option, will the next update include the content previously reserved for supporters?

talk to them in dungeon court.  select the "will you serve me?" option.

disconnect all controllers.

disconnect all controllers.

yes, ALL of them.

considering this game makes my (decent) PC's fans try to become jet engines, probably not.

i'm not crashing, but this game /is/ causing my PC to run hotter than it has any right to.

no, it's tied to certain animations and only them.


or it's automatic if the target does not have a vagina.... i dunno because pure males do not exist in my dungeon.

need to give them potions.

in "dungeon raid her" the sister game to this one, there is a "throne room prop" similar to the feast prop that does give "passive" urine gain.  i've not seen it come up in the shop of this game yet, though.

glad it worked out for you!

sometimes with this bug, simply disconnecting isn't enough.  if it happens again (or for any other user reading this in the future that a physical disconnect did not solve,) disabling through device manager is the usual fix.

i've had prudes get the perverted from the event, too, so it's not just an empathy thing.

on a related note:  "burden" is a skill you can get on level up.... a skill that does nothing positive for you in combat and is in fact negative.

to be fair, you cannot buy anyone without a trading post - barring any random events that might happen.

i captured 5 invaders and took in 2 wandering randos from events, and i ran out roughly a week before i could get either tech required.

we really need to have food expeditions back as a stopgap until the time the expedition map is actually implemented.

foremost, this is not unreal, this is unity.  the same bug has historically existed in unreal, with the same fix.  

second the "this only happens in this game" bit is irrelevant.  there's a lot of different unity versions out in the wild, and every computer is a unique setup.

the only inputs you listed were camera and scanner.  i've not heard of this being triggered by those kinds of devices, so they should be safe.

however, you really should check the windows "game controller" menu, and the device manager.  disable or uninstall any controller-type devices.  it does not matter if you've not used them in ages, if you've ever had them installed this can happen.  also check for any "vjoy device" entries in the device manager.  this usually is something you might install yourself, but it also comes bundled in the install scripts of some controllers and even some programs.

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i take it you've restricted yourself to just your starting servants as well?

because without the trading post, or spending 12,000 research to unlock farms (barring a random tech unlock event,) there is NO way to get food.

edit: if you do have some way to get food without farms or a trading post, please share.

this is a pretty common bug in unity.

unplug or tun off ALL external input devices aside from mouse and keyboard.  controllers, wheels, even a VR setup.


if it persists, you might have to go into device manager and force-disable them one by one till you find the culprit.

this is a general problem that usually does not matter the most, except in one situation.

right now, as i type, i have an invader in my prison, walking into my warden.  the invader cannot reach the battle trigger.

this can also be a much larger problem, depending on dungeon layout, as it could prevent servants from feeding themselves or bathing.


suggestion for quick fix:  move the battle trigger to the invader entering the room.

suggestion for better fix:  do not have every character target the center of a room as their destination.  or, add a check to detect if the destination coordinates are blocked, and quickly generate an offset so that the movement action can complete.

in my throne room, at least two servants (not specific ones,) will walk to the doorway links of the room (unused as we cannot leave the throne room by walking out,) and stay there.

if carried away, they will return to the same spot, even pathfinding around furnishings to get there.

did you simply overwrite the files when you updated?

if so, delete the contents of the directory and copy fresh from the new zip.

with the recent changes, we can no longer send servants out to search for food.  farms and trading are both locked behind a lot of research now.  

for this to properly work, we need a lot more food than we currently start with, or some sort of stopgap measure to allow us to get food before spending 12,000 research points.

there are a few "achievements" that do not seem to be properly working.  namely "do 100 power attacks," and "smelt 5 demonic ingots."

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is there a way to fix this?  i did things in the wrong order not knowing this was a risk.

EDIT:  this is now a bug report.  the quest is broken due to a bug in the map.  

"central gates" seem to be stretched across two tiles, north over south.  "north gate" can be opened without the key, allowing for the sequence break.  there is a "void" space to the east of north gate.  the player's position on the map is not moved upon entering this "void," which is the room containing loot.  leaving the room moves the player position on the visible map one space to the west.

opening the gate, which is only possible in the north gate room, only allows access to the loot room (after the fight with the named character.)

"south gate" does not open under any circumstances, preventing further progress into the orc fort, and thus completion of the quest.

i noticed that about an hour after my last post.

i have a better idea, seeing how the recipes are available in the merge menu but currently do nothing:  how about when a recipe is loaded into the merge menu, it just uses the items required to make its item?

so instead of loading two skins, two bones, and one ero to make "whatever."  you could just load "whatever schema" hit merge, and it automatically uses the ingredients?

seems working now, thanks!

there really needs to be a way to keep track of different recipes you've tried.  for the life of me i cannot figure out what i'm supposed to combine to make the otaku personality.

in fact, i'd really like it if the combination thing was much simplified, 6 possible inputs is just too many to keep track of.

game is broken now, when you clear a level, the game freezes.

and here i thought i was lucky when i got the timing such that i only had to pause for ~0.3 second for a heart.

are you sure you didnt just have a "restore stamina when hit by heart" upgrade?

there's a parry?

all signs point to yes.  i'm amazed itch has allowed their malarky to continue to be here.

you didnt notice all the comments complaining that we got scammed?

open world generation and building placement seem to be mostly in order.   metal ores seem unreasonably rare in the world i generated.  all dildo poles besides "low" constructed tilted sideways 90 degrees, though the plants were oriented correctly.  suggestions for placement:

block attacks when placing plans, i've been knocking a lot of my minions around.

an easier way to cancel active placement than opening the journal and waiting a second.

an easier way to access the build menu than navigating the journal.

adjust construction and deconstruction values.  breaking a metal shack seems to only give back wood.  a shack costs 10 resources, but a single section of wall or floor takes 5.


i do not have a problem with how long it takes to generate navigation, but i do not like how often it has to regenerate:  on every load or major modification to walkable terrain (like building up a new floor from a staircase.)

on load, every character will have the item in their hands duplicated.  this can result in NPCs getting stuck.

NPCs sometimes just get stuck with no visible reason.

i know royals do not do anything yet, but the one NPC i did designate as a royal insists on wandering far from the base and their assigned bed.

the lack of food/ healing makes it very possible to get locked into a "loss loop" with an aggressive captive in the base.

metal ores roll around way too much, making them hard to collect.

the whole capture-convert process works wonderfully.

there's a new bug in sex.  in some circumstances during sex, a character with no energy will go into their sleep animation and regenerate their energy.  once they wake up, they will stand in place.

workers do not use real resources in their inventory when transporting resources.  they transport one item at a time in an inaccessible/ invisible inventory.  this means they do not make use of backpacks.
 

there's a lot about this that reminds me of "thornsin."  is there any connection?

i thought i recognized the name.   you did indeed apply lessons learned here in sin spire.  went from something of a frenni clone into something much more enjoyable.

one bit of advice though:  try playing through your own game before you release it.  it becomes a lot less fun doing 10 floors 3 or more times to make progress.  especially with the time investment of doing 10 floors a single time.

i do see it now, yes.

but, 18 days ago, when i made the post you're responding to, it was only the censored demo version.

working on another project?

yea, not giving you more money, and i'll probably go out of my way to warn others of your track record on this.

instead of jumping ship to try to strike it big on something else, you should finish what you start.