and here i thought i was lucky when i got the timing such that i only had to pause for ~0.3 second for a heart.
are you sure you didnt just have a "restore stamina when hit by heart" upgrade?
open world generation and building placement seem to be mostly in order. metal ores seem unreasonably rare in the world i generated. all dildo poles besides "low" constructed tilted sideways 90 degrees, though the plants were oriented correctly. suggestions for placement:
block attacks when placing plans, i've been knocking a lot of my minions around.
an easier way to cancel active placement than opening the journal and waiting a second.
an easier way to access the build menu than navigating the journal.
adjust construction and deconstruction values. breaking a metal shack seems to only give back wood. a shack costs 10 resources, but a single section of wall or floor takes 5.
i do not have a problem with how long it takes to generate navigation, but i do not like how often it has to regenerate: on every load or major modification to walkable terrain (like building up a new floor from a staircase.)
on load, every character will have the item in their hands duplicated. this can result in NPCs getting stuck.
NPCs sometimes just get stuck with no visible reason.
i know royals do not do anything yet, but the one NPC i did designate as a royal insists on wandering far from the base and their assigned bed.
the lack of food/ healing makes it very possible to get locked into a "loss loop" with an aggressive captive in the base.
metal ores roll around way too much, making them hard to collect.
the whole capture-convert process works wonderfully.
there's a new bug in sex. in some circumstances during sex, a character with no energy will go into their sleep animation and regenerate their energy. once they wake up, they will stand in place.
workers do not use real resources in their inventory when transporting resources. they transport one item at a time in an inaccessible/ invisible inventory. this means they do not make use of backpacks.
i thought i recognized the name. you did indeed apply lessons learned here in sin spire. went from something of a frenni clone into something much more enjoyable.
one bit of advice though: try playing through your own game before you release it. it becomes a lot less fun doing 10 floors 3 or more times to make progress. especially with the time investment of doing 10 floors a single time.
just because it's not hit you in something else using the engine does not mean it is not a standard engine bug. just pick a unity title and google it with "camera will not stop spinning."
anyhow, you may need to fully uninstall the controller.
also, to be clear, /any/ input device can do this outside of mouse and keyboard. this is why i mentioned VR. if you have /any/ other input devices, disconnect and uninstall them.
fine, make a fool of yourself.
server maintenance is not the same thing. i'm not talking about the ability to play the game. i'm talking about the availability of the files for download.
not the title's presence in your library. not even the ability to launch the program.
the availability of the files from the download page. that is the issue at hand.
and i VERY much doubt you tried to download the game the one day it was missing. you've spent more than 3x as much time arguing with me on if the thing that happened happened.
yes, the dev was being sarcastic. what the dev did not count on was this action was my goal. the sarcasm did not matter, because regardless of sarcasm, the files were made available again.
that you understand is of no matter. the dev knew what i was talking about and remedied the situation.
no one said anything about things being removed from the library. i even confirmed in the last post that i was talking about the files available for download.
i'll spell it out for you in plain english:
the dev decided to remove the files for download that we purchased, planning to replace them sometime this week with the updated demo.
this means that the title would still be in your inventory, but when you click "download," the page you are directed to would inform you "the author has not made any files available for download yet."
i complained, and the dev replaced the old files, which presumably will be replaced later this week. i was satisfied with this outcome.
then you barge in telling me that the files were always there.
and the final point informs me you were not aware that a title could be in your library but not have any files available to download. keep that in mind for the future.
you did not check at the right time, because i would not have said anything if there had been the old files available for download.
and yes, the link at the very top of the page is just the method i was referencing. when i made my post, the page that link lands you on said "sorry, the author has not made any files available yet."
perhaps you're missing "the paid version has been removed for the time being." posted by the dev.
then the dev telling me he added them back.
you do not have to lie to kick it, my fiend. i would not have posted anything in the first place if there were no interruption in file availability.
this might sound crazy to you, but this is not about the latest content or whatever. i know you're probably used to comment goblins screaming for updates.... that's not my point.
my point is that i've paid money, and this page should never, at any time, tell me "the author has not made any files available for download."
as for not updating this page, that's your prerogative, but it really shows what you think of the people who have already given you money to not update the paid downloads to point to the new demo /when it is ready./
"current paid build is removed?"
but it's somehow still there?
and no, your advertising and income, or lack thereof, have no bearing on your responsibility to make sure what we paid for is available to us.
you already have a separate demo page, now. there's NO reason to "remove the paid build" for any length of time.
and checking, no files on this page are available for access.
getting a version early is not "bonus features for doners." it does not matter if other products have a worse paywall, i did not pay them, i paid you.
it's wrong to disrespect us just because we're not earning you enough for your taste. we paid you money. even if just once.
you wanna do it this way, feel free. just be sure to change your name really good on your next project, because you'll not see another cent from me after this.
in the redesign of interactions that the dungeon court has brought, it seems XP bars were lost.
characters get exp passively by being assigned to rooms. i assume either they get a little bit of EXP per time passed, or they get a little bit on room production. i lean toward the latter as my characters assigned to slower producing rooms seem to stay lower levels.
characters gain exp when they kill another character in combat.
characters also gain exp when returning from a mission to the surface. they get more if they succeed in their task. i find this to be the most reliable, timely, and efficiant form of leveling characters.
combat is slow, sacrifices prisoners for corpses, and can only apply to one character at a time. passive room assignment exp is waaaaay too slow, even with all the positive traits that apply.
that is not any kind of message i've seen in this game.
there's a bunch of social interactions that are not yet implemented, and a goodly chunk will probably be implemented on the next patch. interactions involving multiple characters and furniture might take a while longer than everything else, as they'd have to be animated.
from the screenshots, i do not think that is a "table." i also do not think that item is actually in the game.
the "table" has the same kind of progress HUD the milking machine has. i'd normally think it was the flat BDSM rack, but i cannot think of another item that has the same little screen/ HUD thingie the milking machine has.
but take this with a grain of salt, it's been a while since i've played keep her when raid her was the last project updated.
have to have the store to have access to the market in the first place. more of that room will not change the store's inventory.
if you have 5 farm plots, you have 5 buildings producing flowers.
i do not know that the shop's inventory can be manipulated like this. it's generally pure RNG. if anything affects it, it's restocking more of the same thing if you buy them out... but that might just be observational bias.
i'm also not sure a table is actually a prop that can spawn in the shop. i know keepherdev has the assets, as they are used in dungeon raid her, but i cannot actually ever remember seeing one in the shop, myself.