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VladGG

44
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5
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A member registered Feb 11, 2021 · View creator page →

Creator of

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Yet another snake ouroboros game, but this one distinguishes itself with far better gameplay, graphics and polish, bravo! 

Oops, perhaps I did not see it. My bad!

This is a very interesting interpretation of the theme and a fun game mechanic. With a little more polish (the lack  of it is understandable due to the time limit) and sounds, this could become an addicting arcade game!

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Looks like we both made car-themed games! :)

The artstyle is great and very cute! Your interpretation of the theme was fun and creative. I like that you took the time to add a "share to discord" button.

One suggestion, maybe make the steering tighter since turns are very wide at the moment and can lead to falling off on the exterior of the track, but maybe I'm comparing this too much to my game.

I always love playing an abstract game jam game with a very well executed main mechanic! The game was very fun!

Very creative interpretation of the theme! I loved the graphics for the planets and the overall style of the game!

I would suggest, though, showing a predicted path or the path of a previous attempt to make the game a little less difficult, like in Angry Birds. Although the difficulty is understandable due to the time constraint.

Fun game world filled with well-signaled 'secrets'. I was surprised to see you can rebind controls.

The atmosphere is great, although I didn't really get this game and I'm not sure if it had an objective. If it did, you could have told the player through a cryptic message maybe.

Cute art, but the controls were a little difficult. Maybe a power bar would have helped?

The difficulty is a little too much for me and I would have appreciated a sensitivity slider. Other than that, you did a great job implementing this artstyle imposed by the time limit of the game jam and making it the identity of your game!

Thank you! I'm glad to hear that the game explains itself and the controls are intuitive as I didn't have time for proper playtests.

Haha, thanks! I'm glad that I had taken the time to code that little interaction.

The game is alright in terms of fun for a game jam game. However, it seems to me that the scope of the game was a little too big and you didn't have time for enough polish.

I love the atmosphere of this game - the shader effects, the music - it feels so dreamy. The style of this game is immaculate!

I'm curious, how did you handle concave or more complex loop shapes? I had to face this challenge in my game too. And what engine did you use to make the game? It looks homemade to me.

Such a good puzzle game! Perfect for the jam - not too long, not too difficult. The 'story' was also funny.

Tile based puzzle games are exactly not my specialty, but I can see the quality of the game. The child fish mechanic is a very unique interpretation of the theme. One suggestion, lower the contrast of the water background.

WOWOWOW. Now this is a game perfect for a game jam, simple controls and gameplay loop, easy to understand graphics (and also good looking), and the ending... wow! Super Hot definitely inspired this :)

Simple yet fun game, perfect for a game jam... And an interesting theme interpretation! I only have one complaint, the hitboxes are a little unforgiving.

It seems to me like you combined Doodle God with the Candy-Crush-like grid movement mechanic. This could have been explained to the player. Also, you could have added a recipe book for discovered recipes. All in all, the idea has potential, but it is a little too complex for a game jam.

Great interpretation of the theme! Were the controls inspired by R.E.P.O.? Some colliders were missing in the game scene though :)


The controls are a little difficult, but the game was saved by the great audio and graphics. I was stunned when I saw the black holes!

A good interpretation of the theme and the result is a fun and creative snake gamemode. I could see myself playing this on Google Snake. Good job!

The graphics are simple, yet perfect for this kind of game and are easy to make for a game jam. The mechanic is simple and many games in this jam implemented it, but this one has a nicer presentation. The tutorial text was a bit hard to read since it was black on a dark green background and I think I softlocked myself, but despite that I enjoyed this game.

The game is buggy unfortunately, but, despite that, I was surprised to see soft-body physics in a game jam. Interesting idea. Maybe it would have turned out even better with more time.

We both thought of the same thing: scaling a tower with difficult controls!

Initially, the game was difficult, but the more I played the more I learned to control the character. It was pretty fun just swinging around in the beginning section of the game, although the game ramps up in difficulty a little too fast, so I suggest either removing some of the spikes or making the space between them bigger. Also, reducing their hitbox size to half will make the game seem fairer to players because touching a single pixel and having to restart is frustrating, in contrast, entering a quarter of the way in a spike is clearly the player's mistake.

The game is clearly going in the right direction and, with more time, you could refine the level and add some quality of life features such as separate sound and music volume sliders and sensitivity sliders.

I loved the artstyle! And, as a suggestion, you could zoom out the camera when the sword becomes really big.

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Arena-type games are always common in game jams. This one is among the fun and creative ones. I found myself playing again and again. Try beating that score!

Someone seems to be passionate about chemistry. The atomic part of the game was interesting and educational, although the rest of the game took an unexpected and rather dark turn.

This game brought back memories of 6 year old me playing simple flash games. It was quite entertaining, although I would have loved to play more levels exploring the yellow putty mechanic.

Yup, you won. Congrats!

I managed to get in the unreachable room after you obtain the blast ability. It's pretty cool that you can do stuff like this in the game!

I really enjoyed playing your game!

Well, I will look into it and try to fix it as soon as the jam results are shown. Thank you for telling me!

Oops, looks like I forgot to round up the coins. I hope you still enjoyed my game!

What an amazing game! I can't stop playing it!

It's really satisfying to land a combo or even just a simple trick. The music fits in really well and the art is great.

The player controller is really well done!

I was at the second obstacle when I realized that I have to protect the orb that's rotating around my character lol. Still, the game is really cool and it somehow feels amazing to navigate through those tight spaces.

Your game was really cute. ❤

The art made me click on the game, so that's a good sign, but I was confused on what I had to do at first.

The game is good. The movement also makes me love a bit more restarting levels.

Also, I just have some suggestions:

  • Make the hitbox of the player slightly shorter than the actual player sprite so that the game is more forgiving
  • Make the hitbox of the spikes a small triangle with the base towards the wall, so that the player still dies when running into one, but doesn't when walking off a platform with a spike at the edge (like in the 4th level 2nd screen)
  • Maybe add checkpoints