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VladGG

15
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4
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A member registered Feb 11, 2021 · View creator page →

Creator of

Recent community posts

Yup, you won. Congrats!

I managed to get in the unreachable room after you obtain the blast ability. It's pretty cool that you can do stuff like this in the game!

I really enjoyed playing your game!

Well, I will look into it and try to fix it as soon as the jam results are shown. Thank you for telling me!

Oops, looks like I forgot to round up the coins. I hope you still enjoyed my game!

What an amazing game! I can't stop playing it!

It's really satisfying to land a combo or even just a simple trick. The music fits in really well and the art is great.

The player controller is really well done!

I was at the second obstacle when I realized that I have to protect the orb that's rotating around my character lol. Still, the game is really cool and it somehow feels amazing to navigate through those tight spaces.

Your game was really cute. ❤

The art made me click on the game, so that's a good sign, but I was confused on what I had to do at first.

The game is good. The movement also makes me love a bit more restarting levels.

Also, I just have some suggestions:

  • Make the hitbox of the player slightly shorter than the actual player sprite so that the game is more forgiving
  • Make the hitbox of the spikes a small triangle with the base towards the wall, so that the player still dies when running into one, but doesn't when walking off a platform with a spike at the edge (like in the 4th level 2nd screen)
  • Maybe add checkpoints

Making loops with a rope is a take on the theme that I think is obvious, yet nobody thought about it.

The puzzles were great and really turned on my brain at the later levels.

Also, if you used Unity's line renderer for the rope, you can increase the corner vertices value so that the player won't notice the sharp corners of the rope (haven't tested though).

Sunt interesat, insă acum că am terminat jam-ul mă voi relaxa puțin! VladGG#9530

Loved the lo-fi ❤

Thank you!