Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Vitae Electronics

11
Posts
1
Topics
2
Followers
A member registered Mar 05, 2023 · View creator page →

Recent community posts

Hey Cyndi,

My apologies, but it wasn't exactly clear to me at first glance what you're looking for.

Are you saying that you have Unity experience as a programmer, you have a game idea in mind, and you are currently looking for game artists and sound specialists (e.g., musicians, audio SFX, etc.)?

Additionally - if it's not too much trouble - I for one would certainly appreciate a brief overview of the game you're trying to make. A sentence or two would be wonderful!

Thank you!

Your examples look great!
Unfortunately, I don't have a use for their style at the moment.
But, I'll do what I can to keep your work in mind!

Good luck out there!

(2 edits)

Hey cgh_sp,
Whenever you get a chance, I'd like to talk about being involved with this!

Email: info@vitaeelectronics.com

Discord: vecoreys

Edit Note: I'm not all that much of a stranger to code, but I am a stranger to developing games + Unity. So, I'd like to grow in that regard.

Keys_Clock may be worth looking into to get a few concepts jumpstarted.

Link to Keys_Clock's Post

I shot something your way on Discord!

Updated:
- Added in Link to Google Slides Game Summary Slide Deck (viewable here)

I would like to say that I committed to the bit by only making the slide deck 8 slides long, but it's honestly just been a long day - haha!
If you have any comments, suggestions, or general inquiries, feel free to send them my way. If I can address the request, I'll try to do so as soon as I'm able.
Thank you in advance for your support!

Hey Thiago,

I sent you an email your way.

If you're up for scheduling a time to talk about my project's details, email the following address:
info@vitaeelectronics.com

If discord is more your thing, please message the following account:
vecoreys

(5 edits)

Update: 
Click Here to View Game Summary Slide Deck

Hello,

I'm looking for a partner to help me develop a prototype of a turn-based game idea in Unity. Mechanically, this game takes inspiration from Armello, but it front loads decision making so that the actual gameplay can happen relatively quickly (e.g., in League of Legends, one might spend a fair amount of time thinking about their rune pages and champion-specific Item Sets outside of game so they can think about it far less during gameplay).

What I'm concerned about most right now is determining the "fun" factor of such a game. So, I'd love someone's (or a few people's) help with clearly defining the game's flow and solidifying the game's mechanics. Armello is the primary inspiration in a lot of ways, but I've thought about a number of significant feature tweaks.

Technically speaking, my partner(s) wouldn't need to be programmers - as I'm a bit more focused on fleshing out game mechanics at the moment. But, I do have a preference for programmers because I'd like us to easily interact with our early ideas (i.e., get a good sense of loading up the application, setting up a character loadout, and running overly simplified gameplays).

Ideal partner characteristics for this prototyping phase include:

  • Experience working in Unity or a desire to learn
  • Availability until early September 2025 (afternoons and weekends are great for me, but virtually any schedule should work)
  • Has played (or is interested in) a wide variety of turn-based games (digital and physical)

As for what I have to offer:

  • Willingness to discuss and support various payment schemes
    (From one pauper to another, don't expect to get rich here, haha!)
  • Some programming assistance
    (I can do a few things with my keyboard, an IDE, and git - but nothing I'd consider magical.)
  • Some project direction
    (On a "systems of the game" level, I'm not expecting much feature creep. So, what we'll be targeting should be achievable and compact.)
  • Providing your contributions to this project some "formality"
    (We'll have to discuss this one a bit if you choose to join.)

Timelines I'm considering:

  • Before September 2025 [expecting $XX to $XXX USD to be spent]
    Bare bones prototype 
    (It can be as shabby as it needs to be.)
  • September 2025 - Spring 2026 [expecting $XXX to $X,XXX USD to be spent]
    Evaluate partner positions / opinions for future development (i.e., scale and refine the game mechanisms
  • Beyond Spring 2026 [Pursuing adequate funding routes]
    Making large strides towards an alpha version of the game (or a complete v1.0 if miracles happen)

All of this was probably a touch longer than it needed to be, but if you're interested in learning more feel free to reach out to me.

Personally, I am an email-er, haha!
But, I will make an attempt to monitor my discord.

Email: info@vitaeelectronics.com

Discord: vecoreys

Thank you for your time! Hopefully, we can work together to make something great.

(Also, I know I listed ideal partner characteristics, but beggars can't be choosers. So, shoot your shot because my team needs more letters than "i"!)