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[Unity] Help Developing an Armello-Inspired Game Prototype

A topic by Vitae Electronics created Jun 12, 2025 Views: 134 Replies: 1
Viewing posts 1 to 2
(5 edits)

Update: 
Click Here to View Game Summary Slide Deck

Hello,

I'm looking for a partner to help me develop a prototype of a turn-based game idea in Unity. Mechanically, this game takes inspiration from Armello, but it front loads decision making so that the actual gameplay can happen relatively quickly (e.g., in League of Legends, one might spend a fair amount of time thinking about their rune pages and champion-specific Item Sets outside of game so they can think about it far less during gameplay).

What I'm concerned about most right now is determining the "fun" factor of such a game. So, I'd love someone's (or a few people's) help with clearly defining the game's flow and solidifying the game's mechanics. Armello is the primary inspiration in a lot of ways, but I've thought about a number of significant feature tweaks.

Technically speaking, my partner(s) wouldn't need to be programmers - as I'm a bit more focused on fleshing out game mechanics at the moment. But, I do have a preference for programmers because I'd like us to easily interact with our early ideas (i.e., get a good sense of loading up the application, setting up a character loadout, and running overly simplified gameplays).

Ideal partner characteristics for this prototyping phase include:

  • Experience working in Unity or a desire to learn
  • Availability until early September 2025 (afternoons and weekends are great for me, but virtually any schedule should work)
  • Has played (or is interested in) a wide variety of turn-based games (digital and physical)

As for what I have to offer:

  • Willingness to discuss and support various payment schemes
    (From one pauper to another, don't expect to get rich here, haha!)
  • Some programming assistance
    (I can do a few things with my keyboard, an IDE, and git - but nothing I'd consider magical.)
  • Some project direction
    (On a "systems of the game" level, I'm not expecting much feature creep. So, what we'll be targeting should be achievable and compact.)
  • Providing your contributions to this project some "formality"
    (We'll have to discuss this one a bit if you choose to join.)

Timelines I'm considering:

  • Before September 2025 [expecting $XX to $XXX USD to be spent]
    Bare bones prototype 
    (It can be as shabby as it needs to be.)
  • September 2025 - Spring 2026 [expecting $XXX to $X,XXX USD to be spent]
    Evaluate partner positions / opinions for future development (i.e., scale and refine the game mechanisms
  • Beyond Spring 2026 [Pursuing adequate funding routes]
    Making large strides towards an alpha version of the game (or a complete v1.0 if miracles happen)

All of this was probably a touch longer than it needed to be, but if you're interested in learning more feel free to reach out to me.

Personally, I am an email-er, haha!
But, I will make an attempt to monitor my discord.

Email: info@vitaeelectronics.com

Discord: vecoreys

Thank you for your time! Hopefully, we can work together to make something great.

(Also, I know I listed ideal partner characteristics, but beggars can't be choosers. So, shoot your shot because my team needs more letters than "i"!)

Updated:
- Added in Link to Google Slides Game Summary Slide Deck (viewable here)

I would like to say that I committed to the bit by only making the slide deck 8 slides long, but it's honestly just been a long day - haha!
If you have any comments, suggestions, or general inquiries, feel free to send them my way. If I can address the request, I'll try to do so as soon as I'm able.
Thank you in advance for your support!