A lot of puzzles to put into just a week-long project. The puzzles had a great balance where I didn't feel like they were too easy. The music kind of drug after about the 20th puzzle -- I think a second track would've done wonders. But yeah this was awesome. Great job!
VisionBreak Games
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Great job! Music really gives it that retro shmup feel. The malfunctions were a masterful twist, even if that thruster malfunction made me nervous a lot. Things did start to feel a little stale by the 3rd and 4th rounds. Perhaps either more malfunctions or making the existing ones more intense would've gotten the job done? In any case, I think this is quite a solid entry for 1 week. Nice work!
This is a nice game! Consistent art style, game mechanics were easy to pick up. I was never able to figure out a counter for that circular sword attack, but I thought the roll mechanic was a great touch. The roguelite elements seemed a little standard but I like those kinds of games and I think it works well with this theme. Bravo!
Cool game! Very Warioware-like. The music was an excellent choice, the premise is the perfect kind of wacky for this gameplay style, and the microgames were actually a lot of fun. I did find it challenging to figure out how much time I had left before a microgame ended. Plus, the time between when you lose a game and when the rocket explodes is too long, in my opinion.
But yeah, pretty solid gameplay. I enjoyed my time with this game.