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viksaDev

47
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5
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A member registered Jul 21, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much. Yeah definitely needs sound effect. Will make sure to add them after the game jam.

I appreciate it. Yeah I didn't have a lot of time so the Shop was a last minute add. Didn't really have time to test how much time would take to buy all of them.  And yeah after the jam i will definitely be adding sounds and maybe a little radio for those who want music in the background. Thanks for the feedback :)

Haha yeah. Even when i was testing it i was doing the same to make sure i actually caught it. Glad you managed to fill all the slots. Will definitely be adding sound after the game jams ends and probably more visual and sound indicators when fish are caught or lost. I was not specifically going for relaxing (if i had the time i would have made it even less relaxing lol) but i might also add a chill mode in the future if i work on it, and definitely more fish & locations to catch those fish .  Anyway thanks for the feedback


Also if you don't mind me asking how much time did you play it for to collect complete the fishtiary? I didn't have time to test it fully so i want to know if it was too easy or hard. Thanks again

Totally agree. That was the plan, sadly i didn't have enough time so my priority was focused on finishing the game so there is something to play at least. Will definitely add sound + more content after the game jam. Thanks for the feedback :)

No yeah , no sound. Sadly couldn't use all of my 7 days to work on it so my priority was to finish the game at least and be somewhat fun. Thanks for the feedback will definitely be adding sound after the jam. :)

Yep it was the way I was cranking it. I was doing a clockwise crank. Played it again and now that i know its counter clockwise its so much more fun and nice. The base regen is okay now yeah. Good to know there are also buffs and debuffs :)

Totally agree with you. Will definitely be adding them once the game jam ends. Thanks for the feedback :)

Really interesting game. Idk if it was on purpose or maybe it bugged but the epilogue was kind of a sudden with just two sentences and with no further explanation to the story. But either way its really cool and it has a potential to be a full game. I would definitely play it again in  the future if it was finished. Good job :)

Interesting idea for a game. As someone mentioned here, energy is either depleting too fast or cranking it gives you too little energy, and when you try to spin, it's not fast and it gets like stuck, so you have to do it slowly which doesn't get you that much energy. Maybe I missed it, but if the cursor is not important, I think it would be better to remove it since the arm is almost like a cursor, so it is not much needed. A sensitivity slider would also be a great feature since I'm sure it worked well on your end, but it's harder to predict the mouse sensitivity for everyone else. But it has great visuals and has really good potential if worked on more. But in the limited time you had, this is pretty good. 

Interesting idea. It might have been better if it started slow and and ramped up, so the player can get used to the controllers and mechanics. Trying to understand if i can throw them at the enemy, hit them with it, drop them on the ground or whatever next move I want to use its not very easy when you are being attacked by 10 people from the start. Great idea for a game though 

You are correct. There is a lot of stuff more i need to implement. I had those things in mind too but because of limited time on my end i wasn't able to use the full 7 days like i wanted, so just releasing the game as long as it worked and it was somewhat fun was my first priority. Audio or visual feedback is really important i agree. That was one of the things i wanted to work on after but didn't have the time. And yes Mr. Natafish was going to be more important to the story and appear more but sadly i had to cut his dialog down to just 2 appearances. Thanks on the feedback, if i work on the game after the Jam I'll definitely work on these things, especially explaining the mechanics so its easer to understand. :)


((btw the shop usually appears little bit later when you fail to catch the faster fishes))

Hell yeah

Totally agree with you. I wanted to add everything you mentioned but sadly because of some stuff I was only able to use 2 out of the 7 days of the jam. I know visual or even audio feedback is really important in these types of games  but my priority in the limited time was to release at least something because it's better than nothing. After the jam I'll definitely add these features. Thanks for the feedback :)

Thank you :)

Thank you I appreciate it :)

Thank you so much :)

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Thank you I really appreciate it :)

Thank you so much :)

Thank you I appreciate it :)

Oh wow. Didn't expect an online game in a jam. Very interesting view on the theme. Could be very fun with a lot of peeps :) 

Oh man. Sad it's  short. But it's understandable, I myself had to make it short. Anyway I like the idea. Would love to see a longer version after the GJ if you plan on finishing it. Good job :)

Thank you so much. Yeah idk why that was happening. Probably with the way I scripted the connection point. Anyway thank you for playing :) 

Thank you for playing the game :)

Yeah I agree. It might have been better to color the buttons and pipes but didn't really think about it since it was like a really small part in the puzzle. And about the third level, I don't know if you tried but jumping in places or in a short distance increases your jump.

Thanks for playing the game.

Yeah, now that you mentioned it I forgot to add collider so that doesn't happen. But you can still reset the level when pressing R. I mentioned that in the description 

Wow what an interesting art style and really fun game. The clay models are pretty sick.

Good job :)

Thank you for playing the game :)

Yeah, I made the door transition in script and I didn't have the chance to test the game on others devices so I wasn't sure if all devices had the same time transition. And yeah I agree not the best physics since I had to fix already a lot of problems, and if I tried to fix every single one I probably wouldn't have enough time to finish the game lol.

Thank you for playing the game :)

After the platformer level the next door leads to a screen with thanks message. So don't worry you didn't miss much

Thank you for playing the game :)

I knew it might be kinda hard for some people but didn't know it would turn out that hard. It seems couple of people are struggling. Maybe because I play tested it a lot of times I got used to the physics so It didn't seem that hard to me.

Thank you for playing the game :)

Yeah, I agree but doing a lot of different movements for every style took way too much more of my time then I thought and after fixing them I didn't really have the time to add those. If I had an hour or two more I would have probably add them but I guess it's just my bad time management.

Rip to the guy. Did the guy die after you rotated the pipes correctly. Maybe restarting would have helped if you didn't try that.

Anyway thank you for playing the game :)

Right before the boss, but he one shot me ;-;

Thanks for playing the game :)

Yeah lol, sound would have been nice but it was tight schedule. Also would have made the first level longer but I was worried people might rage quit before trying the other ones :P

Interesting idea but I feel like there isn't much to do.

If there were puzzles/challenges in between powers it  might have been more fun. Also not a lot of doors lol

Anyway good job :)

Interesting idea but there were some problems.

For example you could open the same door multiple times and could see where the treasure is when the doors are restarting / closing. Also the UI didn't really fit with the environment.

But still good job :) 

Thank you for playing.

And yeah, I agree. Since I tried to mix three different styles it took a lot of time to make all the different movements and a lot of problems occurred which I couldn't really fix them all in the time given. 

Great game.

Had lots of fun playing it and the puzzles are very interesting. I like that there were a lot of levels so it was not short. Just as someone mentioned, it's also fun to gather the collectables.

Good job :)

Interesting game.

But Idk if it was just me but It took me a minute to figure out the first code. I was expecting it to be somewhere around the map and not next to the machine.

Also you've missed couple of colliders (in the tunnels) so you can kinda glitch out the map if you wanted to.

Nonetheless good job :)

Thanks for playing :)

Yeah I totally agree. Had problem with getting stuck on side of walls/platforms but didn't have enough time to fix it. The best way is to not get to close to platforms when you want to jump on them. Jumping in space increases the jump boost so that might help.