Thank you so much. Yeah definitely needs sound effect. Will make sure to add them after the game jam.
viksaDev
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I appreciate it. Yeah I didn't have a lot of time so the Shop was a last minute add. Didn't really have time to test how much time would take to buy all of them. And yeah after the jam i will definitely be adding sounds and maybe a little radio for those who want music in the background. Thanks for the feedback :)
Haha yeah. Even when i was testing it i was doing the same to make sure i actually caught it. Glad you managed to fill all the slots. Will definitely be adding sound after the game jams ends and probably more visual and sound indicators when fish are caught or lost. I was not specifically going for relaxing (if i had the time i would have made it even less relaxing lol) but i might also add a chill mode in the future if i work on it, and definitely more fish & locations to catch those fish . Anyway thanks for the feedback
Also if you don't mind me asking how much time did you play it for to collect complete the fishtiary? I didn't have time to test it fully so i want to know if it was too easy or hard. Thanks again
Really interesting game. Idk if it was on purpose or maybe it bugged but the epilogue was kind of a sudden with just two sentences and with no further explanation to the story. But either way its really cool and it has a potential to be a full game. I would definitely play it again in the future if it was finished. Good job :)
Interesting idea for a game. As someone mentioned here, energy is either depleting too fast or cranking it gives you too little energy, and when you try to spin, it's not fast and it gets like stuck, so you have to do it slowly which doesn't get you that much energy. Maybe I missed it, but if the cursor is not important, I think it would be better to remove it since the arm is almost like a cursor, so it is not much needed. A sensitivity slider would also be a great feature since I'm sure it worked well on your end, but it's harder to predict the mouse sensitivity for everyone else. But it has great visuals and has really good potential if worked on more. But in the limited time you had, this is pretty good.
Interesting idea. It might have been better if it started slow and and ramped up, so the player can get used to the controllers and mechanics. Trying to understand if i can throw them at the enemy, hit them with it, drop them on the ground or whatever next move I want to use its not very easy when you are being attacked by 10 people from the start. Great idea for a game though
You are correct. There is a lot of stuff more i need to implement. I had those things in mind too but because of limited time on my end i wasn't able to use the full 7 days like i wanted, so just releasing the game as long as it worked and it was somewhat fun was my first priority. Audio or visual feedback is really important i agree. That was one of the things i wanted to work on after but didn't have the time. And yes Mr. Natafish was going to be more important to the story and appear more but sadly i had to cut his dialog down to just 2 appearances. Thanks on the feedback, if i work on the game after the Jam I'll definitely work on these things, especially explaining the mechanics so its easer to understand. :)
((btw the shop usually appears little bit later when you fail to catch the faster fishes))
Totally agree with you. I wanted to add everything you mentioned but sadly because of some stuff I was only able to use 2 out of the 7 days of the jam. I know visual or even audio feedback is really important in these types of games but my priority in the limited time was to release at least something because it's better than nothing. After the jam I'll definitely add these features. Thanks for the feedback :)
Thank you for playing the game :)
Yeah I agree. It might have been better to color the buttons and pipes but didn't really think about it since it was like a really small part in the puzzle. And about the third level, I don't know if you tried but jumping in places or in a short distance increases your jump.
Thank you for playing the game :)
Yeah, I made the door transition in script and I didn't have the chance to test the game on others devices so I wasn't sure if all devices had the same time transition. And yeah I agree not the best physics since I had to fix already a lot of problems, and if I tried to fix every single one I probably wouldn't have enough time to finish the game lol.
Thank you for playing the game :)
Yeah, I agree but doing a lot of different movements for every style took way too much more of my time then I thought and after fixing them I didn't really have the time to add those. If I had an hour or two more I would have probably add them but I guess it's just my bad time management.
Interesting game.
But Idk if it was just me but It took me a minute to figure out the first code. I was expecting it to be somewhere around the map and not next to the machine.
Also you've missed couple of colliders (in the tunnels) so you can kinda glitch out the map if you wanted to.
Nonetheless good job :)





