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ViggyG

22
Posts
2
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A member registered Mar 10, 2022 · View creator page →

Creator of

Recent community posts

The art style is very nice. The project has great potential!

Well executed and very much something I could expect to play on a gameboy. Nice work!

Very entertaining, simple and effective. Great work!

Love the idea of luck as a resource! Simple game, but effective.

The style and vibe of the game is on point. The concept is a great interpretation of the theme! It looks like a lot of work went into this.

The pixel art is great, and the music was pretty good! The way to do things was a little unclear, and the theme was not linked in an obvious way. Lots of potential though.

Slot machine looks good! It turns out gambling is fun!

A little barebones, but great pixel art! I did fear the onion!

Music and vibe are nice. End boss is a little difficult, I might also be missing a mechanic. Overall very nice!

The movement feels great, abilities are punchy. Overall very good work!

It's great you had a laugh! I was worried it wouldn't hit right.

Great work overall! The theme usage was a little unclear and the jump could use a little hangtime.

This is very well fleshed out all things considered. I wanted to keep playing! 

Nice vibe, and a pretty fun gameplay loop!

(1 edit)

I'm sorry to hear about that! I suppose it is possible for small screen sizes could have that issue, or it's a bug I haven't seen before (very possible). But playing in Fullscreen mode could help!

Updated! If you have any further questions just let me know!

The lamp lighting is great! Very visually interesting!

That dog comes out of nowhere! Very cute ghost!

The camera transitions were great! Soundtrack was nice. My only complaint is that it takes a 'long' time to find the second hat and then have to backtrack.

The game is very charming! Good job given the timeframe! My only complaint is using shift to jump and control for interacting. It feels clunky when using WASD for movement.

Very nice atmosphere! Visuals are great!

Thank you for bringing this to my attention, I couldn't get the webgl version of the game to handle inputs properly. I can believe that in my panic I broke something in the windows build