I have no idea what ye talkin albout buddy. The political fluid mechanics of your game feels like a real life satire with deep roots on the real struggles of politics, and by that I mean: to achieve a "equilibrium". Be too liberal and watch as the overbearing state consume all in corruption and incompentence, bee to conservator and watch as the unregulate corporations consume all in corruption and evil incompetence (cough-netflix-disney-google-cough!).
Thanks for the amazing little game buddy. It got me really inspired!
Victoro
Creator of
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To be honest, PortableDocumentFormat. If I could I would be writing an entire 1990s style game manual. You, know, with pictures, graphs, isoramas and a freaking comic book embedded as Introductory booklet! :hearts:
I am not exactly a tech savvy person (firt time coding a application ha ha) I'been tryinng to upload a compiled choicescript prototype in the last days but everytime I try to run I get this silly "Blocked a frame with origin "https://html-classic.itch.zone" from accessing a cross-origin frame." error.
pls send help! XD
well. Lua work with labeling, right?
You can emulate a basic line flux declaring labels and calling it like as with a "goto" command. Basic is a sexy old Milfy language. Good to learning "basic" algorithm and to code some nice CYOA text based games.
Just a idea.
Lately i've been fiddling with a old BASIC game. Hammurabi. Do you know? I think i can convert it to lua if i work really hard.
Hey i think i figured out the method!
Is something like this?
-- author: Victoro
-- desc: fade effect
-- script: lua
t=0
x=104
y=24
mode=0
scr={x=240,y=128}
local function fade()
if t<5 then
poke(0x3fc0,t*50)
poke(0x3fc1,t*50)
poke(0x3fc2,t*50)
return
else
poke(0x3fc0,0)
poke(0x3fc1,0)
poke(0x3fc2,0)
cls()
mode=1
end
end
function TIC()
t=t+0.06
cls()
if mode==0 then fade() end
if mode==1 then
spr(1+(t%6)/3,x,y,-1,4)
print("TIC-80",(scr.x//2)-19,(scr.y//2),t*10)
end
end
Beg your pardon sir. But i did not fail to notice that you just speak of the Luna 32bit threshold limitations
My question is. What is the number value limit that i can reach in TIC in order to prevent overflow.
And if my memory does not fail me . The "other one" has a limit of -32768.00 to 32767.99 in number range.

