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Victoro

13
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A member registered 198 days ago

Recent community posts

this is one of the most original TIC-80 idea for a game. Its not everyday that you see a trading sim. The core is good. now you can implement some backstory and radon events to cause price fluctuations and minor bonus/onus while you travell betwen the points!

(Edited 1 time)

well. Lua work with labeling, right?

You can emulate a basic line flux declaring labels and calling it like as with a "goto" command. Basic is a sexy old Milfy language. Good to learning "basic" algorithm and to code some nice CYOA text based games.


Just a idea.


Lately i've been fiddling with a old BASIC game. Hammurabi. Do you know? I think i can convert it to lua if i work really hard.

That, was pretty cool!! Wow ho ho!

The world falling bug is pretty fun! Maybe is related to the change in the line of horizon if you climb a tree and jump every 5 secs without leave the treetop?

Man i really liked the graphics and the efects in the distance view when you jump. Is quite pretty!

this could be of use to messy coders like moi. Ha ha ha!

(Edited 2 times)

my demo

Hey i think i figured out the method!

Is something like this?

-- author: Victoro

-- desc: fade effect

-- script: lua

t=0

x=104

y=24

mode=0

scr={x=240,y=128}

local function fade()

if t<5 then

poke(0x3fc0,t*50)

poke(0x3fc1,t*50)

poke(0x3fc2,t*50)

return

else

poke(0x3fc0,0)

poke(0x3fc1,0)

poke(0x3fc2,0)

cls()

mode=1

end

end

function TIC()

t=t+0.06

cls()

if mode==0 then fade() end

if mode==1 then

spr(1+(t%6)/3,x,y,-1,4)

print("TIC-80",(scr.x//2)-19,(scr.y//2),t*10)

end

end

Posted in simple doubt

Oh! Hahahah! My bad! :D

Man this really is a motivation for laconic coders, he he!

Posted in simple doubt

Of course, look this example:

See? No matter if i type an "--" for comments. The counter at the right corner still count my letters... What i'm supposedly doing wrong?

Created a new topic simple doubt

Is not the double--trace "--- comments here" command supposed to be ignored by the byte counter of the script?

I just realise that no matter if i wrote an "--Comment" or a "--[[comment--]]" the byte counter continued to increment as i was typing like tere were no "--" in the line.


Is this a glitch?

I support and endorse it! The name TiC-80 got the kind of retro-feeling that is a Inspiration by it's self!

Wow! Mr Deck. I'm Impressed! This is the kind of tool that can releave the pain of make a nice cutscene into a game.

Ok. I get it. Thanks!

Can i declare a luna variable as integer like in C? I thought that the script interprets all values as float


Well that was enlighting. Thanks!

Beg your pardon sir. But i did not fail to notice that you just speak of the Luna 32bit threshold limitations


My question is. What is the number value limit that i can reach in TIC in order to prevent overflow.


And if my memory does not fail me . The "other one" has a limit of -32768.00 to 32767.99 in number range.