this is one of the most original TIC-80 idea for a game. Its not everyday that you see a trading sim. The core is good. now you can implement some backstory and radon events to cause price fluctuations and minor bonus/onus while you travell betwen the points!
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well. Lua work with labeling, right?
You can emulate a basic line flux declaring labels and calling it like as with a "goto" command. Basic is a sexy old Milfy language. Good to learning "basic" algorithm and to code some nice CYOA text based games.
Just a idea.
Lately i've been fiddling with a old BASIC game. Hammurabi. Do you know? I think i can convert it to lua if i work really hard.
The world falling bug is pretty fun! Maybe is related to the change in the line of horizon if you climb a tree and jump every 5 secs without leave the treetop?
Man i really liked the graphics and the efects in the distance view when you jump. Is quite pretty!
-- author: Victoro
-- desc: fade effect
-- script: lua
local function fade()
if t<5 then
if mode==0 then fade() end
if mode==1 then
Is not the double--trace "--- comments here" command supposed to be ignored by the byte counter of the script?
I just realise that no matter if i wrote an "--Comment" or a "--[[comment--]]" the byte counter continued to increment as i was typing like tere were no "--" in the line.
Is this a glitch?
Beg your pardon sir. But i did not fail to notice that you just speak of the Luna 32bit threshold limitations
My question is. What is the number value limit that i can reach in TIC in order to prevent overflow.
And if my memory does not fail me . The "other one" has a limit of -32768.00 to 32767.99 in number range.