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Victoro

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A member registered Feb 03, 2017 · View creator page →

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(1 edit)

I have no idea what ye talkin albout buddy. The political fluid mechanics of your game feels like a real life satire with deep roots on the real struggles of politics, and by that I mean: to achieve a "equilibrium". Be too liberal and watch as the overbearing state consume all in corruption and incompentence, bee to conservator and watch as the unregulate corporations consume all in corruption and evil incompetence (cough-netflix-disney-google-cough!). 

Thanks for the amazing little game buddy. It got me really inspired! 

Fun game. But very realistic in the hard times creates hard men (deermen?), hard men creates good times, good times creates soyjack meme! :D


(I I made the sacrifice to restore the city to it's formy glory what they did,? they out vote me for some populist social care liberals! Lol)

Why not a Tamagochi survival game? ::love::
Technically theclassy O.G. Tamagochi-game was already a  (very) low word-count game! 

But here with a twist that you pet must gather resources and craft stuff for their nest!

To be honest, PortableDocumentFormat. If I could I would be writing an entire 1990s style game manual. You, know, with pictures, graphs, isoramas and a freaking comic book embedded as Introductory booklet! :hearts:

I figured out the issue!

Turns out I used an outdated compiler. My prototype is up and running now. Thanks!

I am not exactly a tech savvy person (firt time coding a application ha ha) I'been tryinng to upload a compiled choicescript prototype in the last days but everytime I try to run I get this silly "Blocked a frame with origin "https://html-classic.itch.zone" from accessing a cross-origin frame." error.
pls send help! XD

Can I ask for help? Like, asking people if they can play a demo of my game and report any bugs?
Like here, on the discord or the IF forums? 

this is one of the most original TIC-80 idea for a game. Its not everyday that you see a trading sim. The core is good. now you can implement some backstory and radon events to cause price fluctuations and minor bonus/onus while you travell betwen the points!

(1 edit)

well. Lua work with labeling, right?

You can emulate a basic line flux declaring labels and calling it like as with a "goto" command. Basic is a sexy old Milfy language. Good to learning "basic" algorithm and to code some nice CYOA text based games.


Just a idea.


Lately i've been fiddling with a old BASIC game. Hammurabi. Do you know? I think i can convert it to lua if i work really hard.

That, was pretty cool!! Wow ho ho!

this could be of use to messy coders like moi. Ha ha ha!

(2 edits)

my demo

Hey i think i figured out the method!

Is something like this?

-- author: Victoro

-- desc: fade effect

-- script: lua

t=0

x=104

y=24

mode=0

scr={x=240,y=128}

local function fade()

if t<5 then

poke(0x3fc0,t*50)

poke(0x3fc1,t*50)

poke(0x3fc2,t*50)

return

else

poke(0x3fc0,0)

poke(0x3fc1,0)

poke(0x3fc2,0)

cls()

mode=1

end

end

function TIC()

t=t+0.06

cls()

if mode==0 then fade() end

if mode==1 then

spr(1+(t%6)/3,x,y,-1,4)

print("TIC-80",(scr.x//2)-19,(scr.y//2),t*10)

end

end

Oh! Hahahah! My bad! :D

Man this really is a motivation for laconic coders, he he!

Of course, look this example:

See? No matter if i type an "--" for comments. The counter at the right corner still count my letters... What i'm supposedly doing wrong?

TIC-80 community · Created a new topic simple doubt

Is not the double--trace "--- comments here" command supposed to be ignored by the byte counter of the script?

I just realise that no matter if i wrote an "--Comment" or a "--[[comment--]]" the byte counter continued to increment as i was typing like tere were no "--" in the line.


Is this a glitch?

I support and endorse it! The name TiC-80 got the kind of retro-feeling that is a Inspiration by it's self!

Wow! Mr Deck. I'm Impressed! This is the kind of tool that can releave the pain of make a nice cutscene into a game.

Ok. I get it. Thanks!

Can i declare a luna variable as integer like in C? I thought that the script interprets all values as float


Well that was enlighting. Thanks!

Beg your pardon sir. But i did not fail to notice that you just speak of the Luna 32bit threshold limitations


My question is. What is the number value limit that i can reach in TIC in order to prevent overflow.


And if my memory does not fail me . The "other one" has a limit of -32768.00 to 32767.99 in number range.