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vhschmidt

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A member registered 10 days ago · View creator page →

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Hey! I’ve come to announce the new update for the game! If you are interested, you can follow my devlog of this new version or go directly to the game.

(1 edit)

Just Another Idle — v0.10.1 Update: Tutorial System & Game Polish

Hey everyone!

I’ll be updating this devlog about my game that is currently in development!

I’ve done a release announcement for the game here, this release was version v0.9.1.

Today’s update is a big one for new players — and a quality-of-life pass for everyone else.


🎓 New: Guided Tutorial System

The biggest addition in v0.10 is a full 11-step tutorial that walks you through the game as you naturally progress. It’s designed to get out of your way as soon as you understand each system — no walls of text, no forced pacing.

Here’s how it works:

  • Step 1–2: Welcome + your first action (Woodcutting panel highlighted)
  • Step 3–4: XP & leveling, Bank introduction (unlocks at level 5)
  • Step 5–6: Multiple skills, Equipment system (unlocks at level 10)
  • Step 7: Shop system (unlocks at level 15)
  • Step 8: Task system (unlocks at level 20)
  • Step 9: Skill Trees (unlocks at level 25)
  • Step 10–11: Mastery deep-dive + completion (unlocks at level 30)

Each step highlights the relevant UI element and scrolls it into view automatically. You can skip or disable the tutorial at any time from Settings (Shift+S).

Feature unlock banners (the “Shop Unlocked!” toasts) are now synchronized with tutorial steps — when the tutorial is active and about to introduce a feature, the standalone banner is suppressed so you don’t see the same information twice.


🔧 What’s Fixed (v0.10.0 → v0.10.1)

The tutorial had a few rough edges after the initial release that I’ve since squashed:

Tutorial completing prematurely: After completing the “Check your Bank” step at level 5, the tutorial was incorrectly marking itself as complete (4/11 steps done) instead of waiting for you to reach level 10 for the next steps. Fixed — it now correctly pauses and resumes when you hit the next milestone.

Steps 7–10 not appearing: If you re-enabled the tutorial from Settings after it was previously disabled, level milestones for those higher-level steps (Shop at 15, Tasks at 20, Skill Tree at 25, Mastery at 30) could be missing. The Enable Tutorial toggle now retroactively fills in any missed milestones so the tutorial always resumes correctly.

Notification flood on reset: Resetting the tutorial for a high-level character was triggering a cascade of “X Unlocked!” banners for every feature you’d already had for hours. The reset now pre-marks all currently-unlocked features so only future unlocks get announced.


🏷️ Game Rename

The game is now officially called Just Another Idle — updated across the browser tab, sidebar, desktop title bar, and itch.io. Yes, the name is intentionally self-aware.


📋 Other Changes in v0.10

  • Completion Log context: The “All” tab’s Recent Discoveries now show a badge indicating which skill, resource category, or equipment slot each entry belongs to — no more mystery items
  • Faster toasts: Action reward notifications (the reward popups at the bottom) now dismiss after 1 second instead of 1.25 seconds
  • RESET fix: Full game reset now properly clears all-time statistics, so achievements don’t immediately re-fire on reload
  • Modal z-index fix: Modals now correctly render above the tutorial overlay, so the RESET confirmation input is always clickable

What’s Next

The core loop is feeling solid. Coming up:

  • More content (additional actions, equipment tiers)
  • Better mobile experience
  • Unit test coverage for core systems

Images

Combat Skill Achievements Bank Completion Log Cooking

Thanks for playing — feedback and bug reports are always welcome!

— VHS

Hello good sir!

Here’s our new update for Just Another Idle, the achievements are now working as expected!

Thank you!

Thanks for the feedback!

I’m going to verify what’s going on with these achievements and launch an update to fix these issues.

Thanks for the feeback!

I’ll be improving the game further, right at this moment I’m working on a tutorial for the game, I expect to launch it in 1~2 weeks.

In a few months, the game will be on Steam, see you there!

IdleGame v0.9.1b

A feature-rich incremental idle game inspired by Melvor Idle, built with modern web technologies. Progress through 10 skills, collect gems, unlock the prestige system, and optimize your path to completion!

License Version TypeScript React


Features

Skills & Progression (10 Skills, 132+ Actions)

Gathering:

  • Woodcutting - Cut 6 tree types (Oak to Redwood)
  • Mining - Mine 8 ore types (Copper to Runite)
  • Fishing - Catch 9 fish types (Shrimp to Dark Crab)

Processing:

  • Smithing - Smelt ores & craft equipment pieces
  • Cooking - Cook 8 food types for combat
  • Fletching - Craft ranged weapons and ammunition
  • Crafting - Create jewelry, leather goods, and accessories
  • Enchanting - Imbue items with magical properties

Combat & Support:

  • Combat - Defeat 8 enemies (Goblin to Ancient Dragon), uses health and food
  • Agility - Train courses using stamina, grants global action speed bonuses

Concurrent Actions

  • Run up to 3 actions simultaneously across different skills
  • Pause and resume actions freely; oldest action is evicted when at capacity

Mastery System

  • 99 levels per action with powerful bonuses
  • -20% action time at max level
  • Increased resource yields and bonus XP
  • 5% chance to double resources at level 99

Skill Trees (v0.7)

  • 10 nodes per skill across 3 tiers
  • 19 max skill points (1 per 5 levels)
  • Tier 3 capstones are mutually exclusive
  • Unique bonuses: double resource chance, input preservation, combat damage reduction, lifesteal, rest speed, gold on action
  • Resets on prestige; skill points recalculate based on quickstart level

Gem System (v0.9)

  • Reach level 99 in any skill to earn a unique gem (repeatable per prestige)
  • 10 gem types (one per skill) with cross-skill synergy effects
  • 4-tier rarity system: Common (T1), Uncommon (T2), Rare (T3), Legendary (T4)
  • 12 attribute types: speed, XP, resources, mastery XP, gold, double/triple chance, preserve inputs, health regen, lifesteal, bank capacity
  • 3 gem slots for simultaneous socketing (separate from equipment)
  • Gem management: merge, reroll, sell, lock/unlock
  • 30+ synergy effects: triple action result, no stamina cost, double XP, instant action, free resource, gold multiplier
  • Prestige-scaled drop rates: higher tiers become more common as you prestige
  • Gems persist across prestiges (permanent progression)

Equipment System (47 Items)

  • 9 equipment slots: Tools, weapons, armor
  • Multiple tiers per category: Bronze, Iron, Steel, and beyond
  • Bonuses: +XP, +Speed, +Resource chance, +Gold
  • Equipment Familiarity: +2% bonus per familiarity level (max +20% at level 10)
  • Dedicated familiarity tracking modal

Prestige System (Endgame)

  • 5-tier progression (T0-T5) with increasing rewards
  • Reset skills to level 1 for Prestige Points (PP)
  • 20 shop items: Multipliers, unlocks, cosmetics, utility
  • Special features: Head Start (Level 10), Muscle Memory (25% mastery retention)
  • 3 exclusive achievements with titles and bonuses

Achievements (78 Total)

  • 6 categories: Skills, Mastery, Combat, Economy, Special, Collection
  • 5 tiers: Bronze, Silver, Gold, Platinum, Diamond
  • Rewards: Titles and permanent bonuses

Completion Log (v0.6)

  • 345+ trackable entries: resources, actions, equipment, enemies, skill milestones, achievements, gems
  • 22 milestone titles at 25%, 50%, 75% completion thresholds
  • Red dot notifications for new discoveries
  • Persists across prestiges

Bonus Breakdown (v0.8)

  • Full transparency into 9+ active bonus sources: mastery, equipment, familiarity, prestige, achievements, skill trees, shop (permanent & temporary), agility passive, gems
  • Detailed tooltips on every action card
  • ActiveBuffsPanel showing all global and temporary buffs

Shop & Economy

  • 51 shop items across 4 categories
  • Dynamic boosts: Skill-specific XP and speed boosts
  • Permanent upgrades: Offline time, bank slots, auto-progress
  • Special items: Skill reset, Golden Ticket (instant task completion)

Task System

  • Daily tasks (2-4): Reset every 24 hours
  • Weekly tasks (3): Reset every 7 days
  • Gold rewards: Easy (15-25g), Medium (60-100g), Hard (250-350g)

Advanced Features

  • Offline progress: Character works while you’re away (up to 12 hours)
  • Auto-save: Every 30 seconds with version control
  • Save management: Export/import with validation
  • Statistics tracking: All-time & current run metrics
  • 25 keyboard shortcuts for efficient navigation

How to Play

Basic Gameplay

  1. Choose a skill from the sidebar
  2. Select an action to start gaining XP and resources
  3. Level up skills to unlock new actions and content
  4. Build mastery in specific actions for powerful bonuses
  5. Craft equipment to boost your performance
  6. Complete tasks to earn gold for shop purchases
  7. Allocate skill tree nodes for unique per-skill bonuses
  8. Collect gems at level 99 for cross-skill synergy effects

Progression Path

  • Early Game (0-50): Focus on one skill, unlock basic equipment
  • Mid Game (50-75): Diversify skills, complete tasks, buy shop boosts, invest skill points
  • Late Game (75-99): Max skills, collect achievements, earn gems, prepare for prestige
  • Endgame (Prestige): Reset for permanent bonuses, collect higher-tier gems, infinite progression

Prestige System

Once you reach level 99 in any skill, unlock the prestige system:

  • Reset skills to level 1 (keep inventory, gold, achievements, gems, completion log)
  • Earn Prestige Points (PP) based on your progression
  • Spend PP in the prestige shop for permanent bonuses
  • Progress through 5 tiers for increasingly powerful rewards
  • Gem drops improve with each prestige cycle

Press P or click the prestige button to access the prestige system.

Game Statistics

  • 10 skills with full progression (levels 1-99)
  • 132+ actions across all skills
  • 78 achievements to unlock
  • 51 shop items for customization
  • 47 equipment pieces to craft and master
  • 20 prestige shop items for endgame
  • 10 gem types with 4 tiers each
  • 30+ synergy effects from gems
  • 345+ completion log entries to discover
  • 22 milestone titles to earn

Technology Stack

Frontend

  • React 18 - UI framework
  • TypeScript 5 (strict) - Type-safe development
  • Tailwind CSS 3 - Utility-first styling
  • Zustand 4 - State management with persistence
  • Vite 5 - Build tool

Desktop

  • Electron 28 - Cross-platform desktop app

Performance

  • 100ms tick system - Smooth gameplay loop
  • Concurrent actions - Up to 3 simultaneous actions
  • Auto-save - Every 30 seconds to localStorage

Updates & Changelog

Recent Releases

  • v0.9.1b - Gem system hotfix (reroll bug, balance adjustments)
  • v0.9.1 - Gem locking, sort/filter, synergy fixes, prestige-scaled drops
  • v0.9.0 - Gem System with 10 gem types, 4 tiers, 30+ synergy effects
  • v0.8.1 - Equipment Familiarity modal
  • v0.8.0 - Bonus Breakdown Framework (9+ bonus sources)
  • v0.7.0 - Skill Tree System (10 nodes per skill, 3 tiers)
  • v0.6.0 - Completion Log (345+ entries, milestone titles)

Contributing

This is currently a personal project. Feedback and suggestions are welcome!


License

Proprietary. All rights reserved.


Credits

Development: VHS Framework: React 18, TypeScript, Vite Styling: Tailwind CSS State Management: Zustand


Images

Combat Skill Achievements Bank Completion Log Cooking