Caelumora — v2.24.1
- Added a help tooltip to the Prestige tab’s Passive Milestones panel.
- It explains milestones unlock at level 110 or 120 in a skill you’ve prestiged.
- So greyed-out milestones now make sense — level not reached, or skill not prestiged yet.
- Offline rewards now apply through the same completion engine online play uses.
- Offline auto-sell, rent, refusals, and assistant bonds verified identical to before, down to the gold.
- Future action updates now reach offline play automatically.
- Offline results for rent shortfalls, bone offerings, and faction fights are now locked to exact expected values.
- Long-run game simulations stay reproducible even with synergy gems equipped.
- Named seven gem attributes, from Quest Bounty to Vein Double Chance, consistently across game data.
- Wiki gem pages show proper attribute names; no more raw lowercase keys or stray +0 prefixes.
- Gem tooltips and the wiki now agree on which gem bonuses are percentages and which are flat.
- Added exact-outcome checks for offline exploration progress and auto-sell pausing.
- The Chronicle no longer freezes or hangs on long-running saves.
- Ore vein strikes stay a quick on-screen heads-up instead of filling your timeline.
- Long save files are tidied automatically on load; your milestones are all kept.
- Sidebar alerts track active sieges with progress and time remaining.
- The Chronicle records each siege as it escalates, resolves, or collapses.
- Rival factions now take areas from each other, slowly reshaping the map.
- Areas you own hold your banked presence about four times longer while away.
- New Watchtower Spire building posts a garrison field report in the operation planner.
- Diplomatic Favor enchantment now works: more reputation from actions and faction-shop sales.
- Faction Resonance enchantment now works: amplifies the bonuses your standings grant.
- Building losses apply offline too, recorded in the Chronicle.
- Tier-scaled rewards track your skill level bracket: higher levels grant better resources.
- Milestone progress persists across sessions and counts offline casts.
- The +3% claimed-area bonus stays as a permanent floor; signatures stack on top.
- Coastal and Desert signatures are untouched.
- Lost an area offline? The summary names the taker and the buildings razed or preserved.
- A siege resolving with no skills running still surfaces the Welcome Back summary.
- Locked areas stay hidden: no political intel before you explore them.
- Siege alerts close the World Overview to land on the threatened territory.
- The World Overview is now a winding trail: area cards connected by a path, like the skill trees.
- Presence bars show your banked presence as a blue line, in the sidebar and the overview.
- Locked territories sit at the end of a dashed, unexplored road.
Full patch notes are in-game (Settings → What’s New).
— VHS
