Just Another Idle — v0.36: UI Polish & Rare Fix
v0.36 is a focused polish pass — two bug fixes and four small UI improvements that clean up some rough edges left over from the enchanting and area systems.
★ Rare Item Visuals — Now Consistent Everywhere
When you apply a Star Scroll to an enchanted item, it amplifies one property to legendary (5× value, amber glow, ★ marker). That visual was already showing up correctly in the Enchanting skill panel — but the Equipment modal, equipment slot tooltips, and the equipment inventory grid were all missing it.
v0.36 brings the amber pattern everywhere:
- Equipment slot cards now show amber borders and ★ on star-scrolled items
- Equipment slot tooltips now display the amber tier label and ★ suffix on rare properties
- The equipment inventory list now highlights rare items with a golden name and glowing border
Bug Fix: Star Scroll Wasn’t Marking Items as Rare
Related to the above: there was a bug where applying a Star Scroll didn’t actually set the item’s isRare flag. The logic required all properties to be rare before flipping the flag — but a scroll only amplifies one property at a time. It now correctly marks the item as rare as soon as any single property has been star-scrolled.
If you applied scrolls before v0.36, the visual should now appear correctly on reload.
🗺️ Area Name on Topbar
The topbar area button previously always said “Areas”. It now shows your current location — for example, “Mountain Pass” or “Arcane Sanctum”. Small change, but it makes your active area visible at a glance without opening the area panel.
Action Limit — Moved Inline
The action limit control (which lets you cap how many times an action runs before stopping) has been moved from a separate card in the left column to the right side of the action grid header. It’s now a compact +/− button pair that cycles through the presets (∞ → 1 → 5 → 10 → 15 → 25 → 50 → 100 → ∞). Less visual clutter, same functionality.
Gem Modal Improvements
Two small tweaks to the Gem modal:
- “About Gems” is now collapsed by default. If you want the explainer text, click the toggle to expand it. Players who already know how gems work don’t have to scroll past it every time.
- Double scroll fixed. The gem grid was wrapped in its own scroll container inside the modal’s scroll, creating a nested scroll on smaller screens. The inner scroll has been removed — the modal itself handles the overflow now.
Additionally, if you open the Gem modal from the Equipment panel, there’s now a “← Back to Equipment” button at the top so you can navigate back without closing and reopening.
What’s Next
More content and pacing improvements — deeper progression goals and more area-specific incentives.
Thanks for playing!
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— VHS