Great job!! The visual style is really nice and gets a nice dreamy/sleepy/mystery vibe across. The choice of music is very fitting as well. What I would change is a bit more guidance for the player. I know that this might affect the impression and feeling you want your game to give, but since this is a jam game, you might want to give some hints on what should the player expect. Is there a hidden goal, is it just a very immersive walking simulator, is it a metaphor for real life? This way players would know what they should aim for, how much time they should spent on it and not judge your game unfairly. However, it looks amazing. Congrats and keep up the good work.
venitherich
Creator of
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Good job! I liked the base concept of being a magician mixing elixirs but the game does not feels like it has a goal or an incentive for the player to keep him going. There is not really any punishment for letting the water run low. I did like however, the mechanic of requiring high heat for mixing but low heat for producing. It has the potential to become a really good game, but it feels lacking purpose. Also it would quite useful having hotkeys instead of buttons for switching screens or use the mouse wheel. Other than that cool concept. Keep going!
Really nice job!! I loved the game. The music is really good and the art really gets a fitting vibe across. I am not a good enough of a player to know what happens further down the river but even the first part looks and feels really nice. I cannot think of anything I would change in this game. Congrats!
Congratulations! Really nice game, it was a bit laggy initially but once I zoomed out in the browser a bit it run fine! Fitting music and art. What I would change would be a bit better visual feedback on the clicked enemy and hovering new position. Also a bit more clear instructions on the controls could help through the first few playthroughs. Other than that a nice concept!