Good job! I liked the base concept of being a magician mixing elixirs but the game does not feels like it has a goal or an incentive for the player to keep him going. There is not really any punishment for letting the water run low. I did like however, the mechanic of requiring high heat for mixing but low heat for producing. It has the potential to become a really good game, but it feels lacking purpose. Also it would quite useful having hotkeys instead of buttons for switching screens or use the mouse wheel. Other than that cool concept. Keep going!