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Vectory Games

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A member registered Aug 01, 2023 · View creator page →

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I might try QWERTY rather than WASD plus arrows. I abhor mouse clicking games. I assume you don't have a number pad or have NumLk off. As for the other things, this is a thinking-person's action-rpg with a few twists, so it might not be your jam...



Hi All!
Pilgrimage of the Sacred is my first attempt at an open-world, real-time, action-rpg ! 

https://vectorygames.itch.io/pilgrimage-of-the-sacred

The game takes a minimalist approach and features: 

  • early 80's inspired sprite graphics with heavy text elements
  • simple controls, walk-over interaction and point-click inventory management with zero menus 
  • a fully open and explorable world with over 4 million tiles!
  • developing lore and an overarching quest
  • over a half dozen enemy (and friendly) types at the moment, but more to come!
  • different tools, weapons and magical artifacts  to discover!
  • choice of skills and/or tools or weapons at the start of the game
  • crafting!
  • real-time simulation of the entire world including an economy and day/night cycle (up 10,000 living entities at any given time)
  • a world-wide living-breathing ecosystem that doesn't rest when you do (unless they are caught sleeping)
  • original music composed and performed by yours truly ... (and more coming!)

I am continuously updating and will begin a dev log when interest is shown. There is an overarching quest via a few breadcrumbs at the moment and I will be adding more clues, challenges and LORE as development continues. 

The basics of the game are all here BUT it is currently in the Alpha stage of development, so it really is a work in progress: I'll be adding more creatures, more items and more dialogue/POIs as we go! The game is currently browser-only but is intended for the desktop/Windows platform (or any platform basic Unity 6 supports, if interest is shown). Also, I plan to add an Underworld in the Desktop/Beta version of this game! 

Please give POTS a whirl and let me know what you think! 
Thank you!
Vectory

Hi All,

When it comes to games I'm a hobbyist and when it comes to music I'm a professional. I 've been messing around in Unity/C# for about a year. My first upload to itch.io is Castle Moldvay, a rogue-like  interactive fiction game that attempts to simulate a late-70's mainframe experience. It's a work in progress and I'm looking for  feedback/testers.  In the meantime, I'm thinking of writing a simple arcade-style game to show off my music chops... My coding skills go way back to the 1990's when I used to work for a tech firm... I've been in music full time since about 2003.  I'm mostly known as a "rock guy."

When making games or games-related stuff I go as Vectory ...  when I'm doing music stuff, I'm just Dean.  If anyone is looking for a collaborator, don't hesitate to reach out! 

https://vectorygames.itch.io/castle-moldvay


https://vectorygames.itch.io/castle-moldvay


”Could the rumours be true?” you wonder as you stumble upon a strange terminal connected to a massive antique mainframe in the dusty corners of a long-forgotten lab. "Good luck," you whisper, as you fire the ancient machine up. There is a strange buzzing sound, the smell of dust burning… suddenly the twin screens on the terminal come to life with a soft glow … “This is it!,” you say, “This is my ticket out of this crap department and to fame and fortune!” 

Hello All,

I am looking for feedback on my first-ever upload to itch.io : Castle Moldvay (Alpha 1,1).  It's really hard to succinctly describe Castle Moldvay... It's like Bard's Tale meets Zork meets Rogue. It's a puzzle within a game that knows it's just a game!  To sum it up:

  • It's Roguelike in that every overland world, dungeon, city and village is procedurally generated. The game is turn-based, and brutal.
  • It's Zork-like in that it uses a natural-language parser as user input and responds with natural language.  Indeed, the very-minimalist retro-70s  graphics are "adjacent" to the game (both figuratively and literally). 
  • It's Bard's-Tale-like in that you control a party of heroes with varying skills and abilities. Want new members in your party? Just ask an NPC to join (or "charm" a monster!)
  • It's meta

The game is currently unfinished but running and stable. The overarching quest has not yet been fully implemented (though rumours to abound) and there are many more creatures and items and characters to be added! In this current Alpha version,  the "victory condition" is to merely survive for 20 game-days... However, this current Alpha version is a test of the game as a unique and robust adventuring platform. So far over 24 monster types, 21 spells and 100s of items have been implemented. Every game presents literally hundreds of NPCs, villages, cities and dungeon halls to interact with. 

I'm looking for testers....

How was your experience? What did you like about CM? What irks you about CM? Did anything weird or unexpected occur? Let me know!

Thanks!

Vectory

Full screenshot:


Thank you!
This is still very much a work in progress. Quirks and bugs !