
Hi All!
Pilgrimage of the Sacred is my first attempt at an open-world, real-time, action-rpg !
https://vectorygames.itch.io/pilgrimage-of-the-sacred
The game takes a minimalist approach and features:
- early 80's inspired sprite graphics with heavy text elements
- simple controls, walk-over interaction and point-click inventory management with zero menus
- a fully open and explorable world with over 4 million tiles!
- developing lore and an overarching quest
- over a half dozen enemy (and friendly) types at the moment, but more to come!
- different tools, weapons and magical artifacts to discover!
- choice of skills and/or tools or weapons at the start of the game
- crafting!
- real-time simulation of the entire world including an economy and day/night cycle (up 10,000 living entities at any given time)
- a world-wide living-breathing ecosystem that doesn't rest when you do (unless they are caught sleeping)
- original music composed and performed by yours truly ... (and more coming!)
I am continuously updating and will begin a dev log when interest is shown. There is an overarching quest via a few breadcrumbs at the moment and I will be adding more clues, challenges and LORE as development continues.
The basics of the game are all here BUT it is currently in the Alpha stage of development, so it really is a work in progress: I'll be adding more creatures, more items and more dialogue/POIs as we go! The game is currently browser-only but is intended for the desktop/Windows platform (or any platform basic Unity 6 supports, if interest is shown). Also, I plan to add an Underworld in the Desktop/Beta version of this game!
Please give POTS a whirl and let me know what you think!
Thank you!
Vectory




