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Utsav

60
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3
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2
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A member registered 22 days ago

Creator of

Recent community posts

Hehe, thanks so much. I joined midstream when my brother messaged, and I panicked thinking that he will not understand what the game is about :D
Thanks for raising the flag 

Hehe, making a game with one's sibling is always fun

Cool idea. And very sweet. The singing was a nice touch, as was the scene lighting. Unfortunately by browser reset while playing it due to high memory usage, and I can't download because I am on a Mac. Thanks for sharing this. Cute Art!

Hi! See if you could play my game: https://itch.io/jam/brainless-game-jam/rate/4782985

I have tried to enter jams before (3 times before), but I never managed to submit earlier. Worse, the first 2 times, I didn't manage to even start, as no idea seemed "perfect", or the scope of it all in my head intimidated me.

I was more determined this time, and also, I had just learned about pico 8. I hadn't coded in 15 years since I left college, and in the previous jams I was always trying to get away with no code tools, but this time I decided to actually hand code, and I think that made a difference. So much of the fun was just for my mind to open back up in those old ways, creating algorithms, writing data structures and just putting a puzzle together. And pico 8 does help in making us not increase the scope much. (And yet I spent 50% of the time just on my ship's look and animations 馃槄)
Another helping factor was that I had always wished to include my brother in the project with me, he has a mind for music which I simply don't. 
And of course we had a good time catch up to Odyssey adaptations as part of our "research", and got us prepped for the coming movie so that was its own joy!

So yeah, my story is that of someone who wished to run and cross the finishing line.

Many thanks :) I don't have a great drawing hand, but the opportunity to do 16x16 pixel art really made me feel like I could actually try my hand at game art

Thanks! It's quite exhilarating to have finished my game in time. Glad you enjoyed the art :)

Thank you! I was afraid at one point that I have spent way too much time perfecting the boat. Most game devs (quite rightly) say that you should first focus on the core gameplay and not get too bogged down by the assets and animations, but I was having way too much fun with the sprite editor 馃槄. Glad you enjoyed it :)

The dialogue was quite funny, and the "strongman lifting" animation was ahem... :) Fun game!

https://itch.io/jam/brainless-game-jam/rate/4782985

Hi looking forward to your feedback!

the guys were little

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I didn't read the controls, and for quite a while I was just killing other by jumping, and that itself has been designed to be super fun. Good controlling. Also, of course, very pleasant music

The scientist thing took me way too long to understand. I saw the pips on the bins much later :D

Wow, I don't even know where to begin. The art (as it should be for this) is excellent! The pixel art Bob Ross and Hitler are so perfect. And the idea to use colors is just so fun. This was one of the more joyous games I have played. And Bob Ross vs Hitler is something I never would have thought would make sense anywhere but you have somehow done it!

This was so fun. And such bullet hell mayhem! Could become a full game with 2 more months of work!

Hehe, getting raised by bursting bubble is one of the more creative things I have seen in a game. Very cool :)

Really fun, reminded me of the miniclip games from way back when. Very smooth controlling

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Great control fine tuning! It was so smooth to move and take actions. The skill ceiling on this is high. Great balance for a game jam. One of the most perfect gameplays. And the bomb mechanic took some time getting used to, but it was fun. Thanks for sharing!

Looking forward to your feedback :)
https://itch.io/jam/brainless-game-jam/rate/4782985

Hi! Thanks a lot. This is quite heartening to know as I had not made a video game ever. Glad you enjoyed :)

Loved the "exploding kittens". Was that an intentional reference?
The cat art was very cute and the animation sprites excellent. I found the choice of the "tadpole" jumping cat to be oddly endearing. And the freaking upward shurikens almost always got me 馃槄 Also, I really appreciate that you added the margin for hump frames, like wile coyote time. Made platforming jumps more fun. Rated you high in gameplay for that :)


Could you play my game too if you find the concept appealing? Thanks 

Hi!! Could you try my game please:

A Li'l Odyssey:
https://itch.io/jam/brainless-game-jam/rate/4782985

No no, I actually think its good that it's tough. Makes the upgrades feel worth purchasing. 

That was very fascinating. The music was sweet and eerie at the s time. Went with the vibe of the video too I guess. And top notch artwork! I really think that with the addition of a few mechanics, this could be its own larger releasable game. There were times btw when I clicked on those small angels and nothing happened. What was that about, did I miss something.

Anyway, the mystery of it all was part of the charm. Thanks for sharing :)

Hey, another pico 8 game! I was looking for those. Very cool concept and very nicely done art. The presentation of it all was so cool, I almost wish I had it as a kid to play with my brother on the TV. 

Hehe, I had actually thought of an agentic vampire survivor kind of thing too where instead of getting attacks you collect people. But I couldn't figure out how to structure it so I left it.  Glad to see that someone did. It was a fun time, although I was confused about what to do with the ores, couldn't pick them up. 

Very very well done! Initially I thought its too quick, but then once I got into the flow, it was awesome. A full version one day with evolution of the game, more mechanics would be worth buying too. And of course, I loved the Windows 98 style art and little Clippy. Thanks for sharing this game :)

Thanks a lot! I played your game and I was so inspired by your main character animation. (Including the GIF in your PP :)

:) Thanks so much.

I did have a health indicator on the top of the screen (The icons on top left), but they just appeared and disappeared without any flash or animation so can escape, notice. Also, when the action gets tough in the later part of the game it would be difficult to also keep an eye on the indicator so I should have placed it better I recon. Maybe a bar near the ship. Thanks for the feedback :)

For the voyage, I intentionally avoided one. Partly for the mystery, but mostly because with a 128x128 resolution, any ui element will take up way too much space and the voyage length didn't have a direct purpose for the player

Hehe, same boat man. I had so many more mechanics and monsters thought out for my game and didn't get time for it. More honestly, I think I spent way too much time refining the idle and motion animation of my ship 馃槄

Not my game, but I played this and liked it quite a bit as a puzzle game: https://itch.io/jam/brainless-game-jam/rate/4782949


Lovely art, fun concept. You should add some negative pressure too though. For instance the incoming goblins are fairly inconsequential. Plus, you can't even do anything about them. Would be interesting if we had to figure out whether to invest resources in defense versus mining creating a kind of fun tension. Or repurposing workers for different roles

Thanks so much for playing :)

Hehe, nice Baba is you reference with the art style. The puzzles are very reminiscent. One of my favorite jam games till now.  Good concept and good puzzles :)

Very cute. I especially loved the paper drawings at the start. The game has a nice cozy vibe and an anxiety vibe. I love it :D The cone of the bad guy seems a bit aggressive though, and what he will check is a bit unpredictable. Otherwise, its a fun game loop

This was a LOT of fun! The art was excellent, and the multiplying effect was great. The control scheme felt a bit awkward initially, but then I started spamming all the keys at once and it just worked :P

Thanks for sharing such a fun game :)

Oh, thank you, that's grateful to hear. The movie is releasing tomorrow here, I will go on Saturday. Hope it's great. Though the original Greek legend is what the games mostly based on.

Hi! It works now, Just played and rated it.

I really like the concept and the art. There seem to be a few bugs though, so the loop doesn't go much further. But love the idea

Hi All. Was just curious about the variety of engines people used (and how many if any wrote their own code) (assuming there are no lovely assemble freaks here :)

I am looking for my fellow pico 8 people too though, not gonna lie. But in general looking for anything made in something other than the ones commonly spoken of.

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Loved the simplicity of the concept. Only wish that the bomb availability was shown a bit upfront. But very cool nonetheless.

Also, quite the fast submission. Kudos!

Hi! I made a little Odyssey: https://itch.io/jam/brainless-game-jam/rate/4782985

I am very hyped for the movie, and when I heard Little Guys, all I was thinking was how little the lives of these men are on the chessboard of the Gods. And so I also chose a "tiny" engine for them, Pico-8. Loved learning the engine and making the game at the same time, been 15 years since I last coded (In undergrad), so that was a fun time reopening my mind.


Hope you are able to try my game (I see you have a long list ahead of you)